Hey,
The deal...
I'm coding my own engine design right now and, being new to everything, and having created my own brew as to how 3D data is stored, I need some help with basic functions. Basically, I need, well, the utter basics to allow me to mess around "live" with my code. I need to be able to display a window, get sizing info of the window, display coordinates and draw lines inbetween coordinates, etc etc. The really simple stuff; however, I'm not using "traditional" 3D data, so I need to be able to take existing functions and use them for my own deals. Simple stuff... Just the basics of barfing a window up and being able to see things live and edit them live when inputting code. I'm just getting familiar with various game APIs, and I'd like really specific direction to navigate the sea of 'em out there.
Thanks for any help!
1 Replies - 615 Views - Last Post: 26 January 2012 - 10:13 PM
Topic Sponsor:
#1
Basic window, coordinate, vector, and such display question
Posted 12 January 2012 - 08:25 PM
Replies To: Basic window, coordinate, vector, and such display question
#2
Re: Basic window, coordinate, vector, and such display question
Posted 26 January 2012 - 10:13 PM
What language are you using? What API, if any, are you focusing around? What about graphics libraries? Your question is simply far too vague for us to provide any reasonable answers.
Page 1 of 1
|
|

New Topic/Question
Reply




MultiQuote




|