Six full minutes of cursing went by after I found this. ARg! Where were you six months ago? For the love of all that is binary! Eight parts to a giant piece of awesome!
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- Part 1 Starting with this article, I'll discuss what you need to know to approach Android programming without any aid from your .NET expertise.
- Part 2 In this article, we'll go through an Android application that accepts input from the user and handles user's clicking.
- Part 3 In this article, you will learn how to build the user interface.
- Part 4 In this article, I'll be delving deep into menus and dialog boxes in Android for .NET, and discuss a few very common (and frequently used) types of menus and dialogs.
- Part 5 In this article, Dino Esposito focuses on the options that the Android SDK offers for local storage.
- Part 6 In this article, Dino Esposito shows how to build settings dialog boxes using a built-in feature of Android for .NET.
- Part 7 In this article, I'll dissect the code of a realistic application - a waterpolo score manager - to show how to save and resume the status of a game using both the internal storage and SD card.
- Part 8 In this article, I'll focus on the execution of common tasks from within an Android application. I'll build the skeleton of an application that takes a photo and emails to the specified address. For both tasks I'll use native Android components.

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