Yes i got a hang of Game Maker language and their editor today, I do not use the D&D function at all only the language, and i feel i understand the syntaxes and how a game works even better and so on..
I never understood a full language only learned the most basic of almost every language to create an more of "advanced" calculator and so on.. So now i taken the initiative to learn GML in hope that C++ or C# would be easier to learn on the road against an Game Developer.. I have no thoughts if GML is the Same in anyway .. Or if it is but another language than these i state please mention them as well...
And what do you guys think ? Should i continue learn GML and understand how a game is made and then continue on something more advanced? Or should i just try and fail over and over again until i know every little shit about all languages? Since thats the thing i have.. I cant really decide i learn like a week of that language then feel like learning another one again.. I need tips since i want to learn!
Thanks alot for the help i could get !
GML Worth It ?
Page 1 of 18 Replies - 621 Views - Last Post: 28 January 2012 - 02:12 PM
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Replies To: GML Worth It ?
#2
Re: GML Worth It ?
Posted 17 January 2012 - 02:15 PM
If your question is should you carry on with GML since you have started already then the answer is maybe. GameMaker is perfectly adequate for a hobbyist who is just messing around but if you really want to make games then you will have to learn a programming language to at least an intermediate level (advanced if you want to make anything substantial).
If you are asking "us" whether "you" should bother to learn a programming language then that's not something we can really answer. I can recommend you stick to learning one thing for a good amount of time though.
If you are asking "us" whether "you" should bother to learn a programming language then that's not something we can really answer. I can recommend you stick to learning one thing for a good amount of time though.
#3
Re: GML Worth It ?
Posted 17 January 2012 - 02:35 PM
Learn C and C++. There is no good learning every other language if you don't become proficient in one that is useful. Plus it will take a really long time. If you become proficient in C and C++, then what you'll find is it's much easier to learn other languages later on which will help you become a good game dev in whatever language you need.
I learned Java and C++ a long time ago. Going back and learning C was cake. I learned Flash over a weekend and C# over another weekend. But that was only because the syntax between the languages are similar and I knew C++ well.
I learned Java and C++ a long time ago. Going back and learning C was cake. I learned Flash over a weekend and C# over another weekend. But that was only because the syntax between the languages are similar and I knew C++ well.
#4
Re: GML Worth It ?
Posted 18 January 2012 - 04:55 AM
Yes well.. I do really wanna work with game programming but i feel that GML is a place to start..
#5
Re: GML Worth It ?
Posted 18 January 2012 - 06:23 PM
In the end it's up to you. Some people have done some pretty awesome stuff with Game Maker. One of my designers implements prototypes for games using Game Maker. I know a few people in my school who have made some pretty nice looking games using Game Maker, nothing too fancy or too big but still pretty cool. I am pretty sure that there are competitions or something along those lines that allow Game Maker games, and some of them win.
But in the end, it all depends on what you want to do. If you want to write core systems for games (graphics, physics, architecture, etc...), you should definitely go into C/C++. If you want to write simple gameplay and possibly do scripting which includes using other commercial engines, then you can start wherever you want and you should be able to easily adapt to where you'll be working.
I prefer C/C++. I write core architecture and other core systems. C/C++ performs really fast, and in a game, that's what I need. In addition to that, C/C++ allows me to get closer to the machine and do a lot more than any higher level language like Java. Even though I prefer C/C++, I also know Java, C#, ActionScript 3.0, and I'm learning Ruby for a job I have just been offered.
Like I said though, it's up to you. C/C++ means speed and power. GML, Java, C#, and other languages like it give you ease of use and saves you tons of time. Each have their pros and cons, but it's up to you and what you'll be doing.
Hope this helps
But in the end, it all depends on what you want to do. If you want to write core systems for games (graphics, physics, architecture, etc...), you should definitely go into C/C++. If you want to write simple gameplay and possibly do scripting which includes using other commercial engines, then you can start wherever you want and you should be able to easily adapt to where you'll be working.
I prefer C/C++. I write core architecture and other core systems. C/C++ performs really fast, and in a game, that's what I need. In addition to that, C/C++ allows me to get closer to the machine and do a lot more than any higher level language like Java. Even though I prefer C/C++, I also know Java, C#, ActionScript 3.0, and I'm learning Ruby for a job I have just been offered.
Like I said though, it's up to you. C/C++ means speed and power. GML, Java, C#, and other languages like it give you ease of use and saves you tons of time. Each have their pros and cons, but it's up to you and what you'll be doing.
Hope this helps
#6
Re: GML Worth It ?
Posted 27 January 2012 - 08:39 PM
C# brings with it the powerful XNA framework. It makes developing games much easier, while still teaching you the basics of game programming.
#7
Re: GML Worth It ?
Posted 28 January 2012 - 11:39 AM
If you want to develop games I think that C# is not a bad choice. Not only do you have XNA, you have Unity3D, and also the PS Suite once its available.
You can also take a look at ExEn, which basically makes it possible to use XNA for platforms other than what Microsoft intended (like Android and iOS).
If you want to develop games I think that C# is not a bad choice. Not only do you have XNA, you have Unity3D, and also the PS Suite once its available.
You can also take a look at ExEn, which basically makes it possible to use XNA for platforms other than what Microsoft intended (like Android and iOS).
You can also take a look at ExEn, which basically makes it possible to use XNA for platforms other than what Microsoft intended (like Android and iOS).
If you want to develop games I think that C# is not a bad choice. Not only do you have XNA, you have Unity3D, and also the PS Suite once its available.
You can also take a look at ExEn, which basically makes it possible to use XNA for platforms other than what Microsoft intended (like Android and iOS).
#8
Re: GML Worth It ?
Posted 28 January 2012 - 12:20 PM
Yeah i considered that, but the ExEn Program Shit is like 200 $.. Thats hell alot of money.
#9
Re: GML Worth It ?
Posted 28 January 2012 - 02:12 PM
Developing games is not for everyone. Some people find it extremely taxing at any point, even if they make it to be pros. You need to really push yourself to be good, and being worried about your own skill set is not a good sign.
Go for it, making the most complicated engine you can. If it doesn't happen do something else.
Go for it, making the most complicated engine you can. If it doesn't happen do something else.
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