Hey guys... I'm trying to figure out how to make vcam follow my character. I got it somewhat working, by setting the vcam x and y to the player x and y on the first frame, but my character position is all over the place and the player doesn't do the same functionalities as it would without the cam. If anyone knows any solutions I would greatly appreciate it. Also, I would post the code, but I am not sure what I would post (whether it be the vcam code or my code). I'd be willing to send the file for help via dropbox. Let me know! Thank you.
Actionscript 3.0 - VCAM Help
Page 1 of 13 Replies - 542 Views - Last Post: 22 January 2012 - 01:47 PM
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Replies To: Actionscript 3.0 - VCAM Help
#2
Re: Actionscript 3.0 - VCAM Help
Posted 20 January 2012 - 11:38 PM
Just post the code associated with your problem.
#3
Re: Actionscript 3.0 - VCAM Help
Posted 21 January 2012 - 10:58 PM
stop();
import flash.events.KeyboardEvent;
import flash.events.Event;
factBox.visible = false;
// Dna Buttons - added to stage
//pink
var DnaButton1:MovieClip = new dnaButton1();
floor.addChild(DnaButton1);
DnaButton1.x = 300.70;
DnaButton1.y = -151.40;
DnaButton1.width = 19.50;
DnaButton1.height = 19.55;
//orange
var DnaButton2:MovieClip = new dnaButton2();
floor.addChild(DnaButton2);
DnaButton2.x = -654.80;
DnaButton2.y = -280.85;
DnaButton2.width = 19.50;
DnaButton2.height = 19.55;
//blue
var DnaButton3:MovieClip = new dnaButton3();
floor.addChild(DnaButton3);
DnaButton3.x = -434.40;
DnaButton3.y = -326.20;
DnaButton3.width = 19.50;
DnaButton3.height = 19.55;
//teal
var DnaButton4:MovieClip = new dnaButton4();
floor.addChild(DnaButton4);
DnaButton4.x = -58.10;
DnaButton4.y = -352.35;
DnaButton4.width = 19.50;
DnaButton4.height = 19.55;
//light green
var DnaButton5:MovieClip = new dnaButton5();
floor.addChild(DnaButton5);
DnaButton5.x = -178.80;
DnaButton5.y = -332.80;
DnaButton5.width = 19.50;
DnaButton5.height = 19.55;
//black
var DnaButton6:MovieClip = new dnaButton6();
floor.addChild(DnaButton6);
DnaButton6.x = 174.50;
DnaButton6.y = -258.20;
DnaButton6.width = 19.50;
DnaButton6.height = 19.55;
//purple
var DnaButton7:MovieClip = new dnaButton7();
floor.addChild(DnaButton7);
DnaButton7.x = 853.80;
DnaButton7.y = -238.65;
DnaButton7.width = 19.50;
DnaButton7.height = 19.55;
//red
var DnaButton8:MovieClip = new dnaButton8();
floor.addChild(DnaButton8);
DnaButton8.x = 81.05;
DnaButton8.y = -284.25;
DnaButton8.width = 19.50;
DnaButton8.height = 19.55;
//yellow
var DnaButton10:MovieClip = new dnaButton10();
floor.addChild(DnaButton10);
DnaButton10.x = 734.95;
DnaButton10.y = -200;
DnaButton10.width = 19.50;
DnaButton10.height = 19.55;
var rightKeyIsDown:Boolean = false;
var leftKeyIsDown:Boolean = false;
var upKeyIsDown:Boolean = false;
var downKeyIsDown:Boolean = false;
var playerSpeed:Number = 7;
var gravity:Number = 1;
var yVelocity:Number = 0;
var canJump:Boolean = false;
var scoreCount:int = 0;
stage.addEventListener(KeyboardEvent.KEY_DOWN, PressAKey);
stage.addEventListener(KeyboardEvent.KEY_UP, ReleaseAKey);
//PressAKeyFunction here
function PressAKey(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
rightKeyIsDown = true;
}
if(event.keyCode == Keyboard.LEFT)
{
leftKeyIsDown = true;
}
if(event.keyCode == Keyboard.UP)
{
upKeyIsDown = true;
}
if(event.keyCode == Keyboard.DOWN)
{
downKeyIsDown = true;
}
}
//ReleaseAKeyFunction here
function ReleaseAKey(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.RIGHT)
{
rightKeyIsDown = false;
}
if(event.keyCode == Keyboard.LEFT)
{
leftKeyIsDown = false;
}
if(event.keyCode == Keyboard.UP)
{
upKeyIsDown = false;
}
if(event.keyCode == Keyboard.DOWN)
{
downKeyIsDown = false;
}
}
player.addEventListener(Event.ENTER_FRAME, moveplayer);
function moveplayer(event:Event):void
{
if (player.hitTestObject(die)) {
gotoAndPlay(1, "Level 1");
player.removeEventListener(Event.ENTER_FRAME, moveplayer);
trace("die");
}
//red
if (player.hitTestObject(DnaButton1)) {
scoreCount = scoreCount + 500;
factBox.visible = true;
floor.removeChild(DnaButton1);
}
//orange
if (player.hitTestObject(DnaButton2)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton2);
}
//blue
if (player.hitTestObject(DnaButton3)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton3);
}
//teal
if (player.hitTestObject(DnaButton4)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton4);
}
//light green
if (player.hitTestObject(DnaButton5)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton5);
}
//black
if (player.hitTestObject(DnaButton6)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton6);
}
//purple
if (player.hitTestObject(DnaButton7)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton7);
}
//red
if (player.hitTestObject(DnaButton8)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton8);
}
//yellow
if (player.hitTestObject(DnaButton10)) {
scoreCount = scoreCount + 500;
floor.removeChild(DnaButton10);
}
if(rightKeyIsDown)
{
floor.x -= 9;
//player.x += playerSpeed;
player.scaleX = .5;
player.gotoAndStop(2);
}
if(leftKeyIsDown)
{
floor.x += 9;
//player.x -= playerSpeed;
player.scaleX = -.5;
player.gotoAndStop(2);
}
if(upKeyIsDown && canJump)
{
yVelocity =- 15;
canJump = false;
player.gotoAndStop(3);
}
if(! rightKeyIsDown && ! leftKeyIsDown && ! upKeyIsDown) {
player.gotoAndStop(1);
}
yVelocity += gravity;
//if(!canJump)
//yVelocity += gravity;
if (! floor.hitTestPoint(player.x, player.y, true))
{
player.y+=yVelocity;
}
if (yVelocity > 20)
{
yVelocity = 20;
}
for (var i:int = 0; i<10; i++)
{
if (floor.hitTestPoint(player.x, player.y, true))
{
player.y --;
yVelocity = 0;
canJump = true;
}
}
score.text = "Score: " + scoreCount;
}
factBox.ok.addEventListener(MouseEvent.MOUSE_DOWN, leaveFactBox1);
function leaveFactBox1(e:MouseEvent): void
{
factBox.visible = false;
}
This post has been edited by mikex6989: 21 January 2012 - 10:59 PM
#4
Re: Actionscript 3.0 - VCAM Help
Posted 22 January 2012 - 01:47 PM
It looks like (from a visual scan of your code) that you haven't coupled the motions of your camera with the motion of the object. I think some vector math would be helpful in that respect.
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