Hi Butchdean
It will be very helpful to me if you could tell me how to decide what method to use. Means two methods are there , Why you supported first one?
1] one you saying redrawing the whole scene with object in new position, but its CPU intensive , less memory.
2] other is , instead of redrawing whole scene , i can just move the object and replacing its old position with a background color, would take more memory , but less CPU.
16 Replies - 737 Views - Last Post: 31 January 2012 - 04:21 PM
Topic Sponsor:
#17
Re: How to make an object in game disappear!
Posted 31 January 2012 - 04:21 PM
gamazone, on 30 January 2012 - 04:57 PM, said:
Hi Butchdean
It will be very helpful to me if you could tell me how to decide what method to use. Means two methods are there , Why you supported first one?
1] one you saying redrawing the whole scene with object in new position, but its CPU intensive , less memory.
It will be very helpful to me if you could tell me how to decide what method to use. Means two methods are there , Why you supported first one?
1] one you saying redrawing the whole scene with object in new position, but its CPU intensive , less memory.
This should be GPU intensive. Where did you get the 'less memory' aspect from?
gamazone, on 30 January 2012 - 04:57 PM, said:
2] other is , instead of redrawing whole scene , i can just move the object and replacing its old position with a background color, would take more memory , but less CPU.
You are redrawing the whole scene anyway, something like 60fps. You need to focus on getting it working by redrawing the whole scene then look into optimizations.
|
|

New Topic/Question
Reply




MultiQuote




|