oaky i have finished reading "Beginning C++ Through Game Programming" and the only thing i did was making a console BlackJack game. No graphics just input and output so i guess i know the basics but it was a 40 dollar book and i feel a bit ripped off. So where can i learn graphics to make REAL games i dont care how slow it is.
What Now
Page 1 of 110 Replies - 532 Views - Last Post: 08 February 2012 - 07:07 AM
Replies To: What Now
#2
Re: What Now
Posted 08 February 2012 - 03:57 AM
I would recommend looking at XNA, it's a framework for writing games using C#.
http://rbwhitaker.wi...m/xna-tutorials
or
http://xnagpa.net/tutorials.php
It would probably be best to start from the basic 2d graphic games.
http://rbwhitaker.wi...m/xna-tutorials
or
http://xnagpa.net/tutorials.php
It would probably be best to start from the basic 2d graphic games.
#3
Re: What Now
Posted 08 February 2012 - 04:00 AM
Sorry mate i don't want to do C# i want to dive right in to c++ not c# i have already done a bit of c# XNA but i fell if i am going to get a job in Dev. I am going to learn the industry standard
#4
Re: What Now
Posted 08 February 2012 - 04:01 AM
EvanClark, on 08 February 2012 - 05:44 AM, said:
i have finished reading "Beginning C++ Through Game Programming" and the only thing i did was making a console BlackJack game. No graphics just input and output so i guess i know the basics but it was a 40 dollar book and i feel a bit ripped off.
I would think a book on graphical development would be a more ideal source for making graphics. C/C++ is going to be the language used for writing an engine, coding logic, & applying automation & computer functionality to your game.
I would never buy a C/C++ book & expect to learn gaming graphic creation from it.
I would also recommend taking a look at the Ogre 3d graphic engine. It's C/C++, & it's open source.
#5
Re: What Now
Posted 08 February 2012 - 04:05 AM
okay so my chances are thin XNA yay or nay?
(BTW i am only 12 so i am a dumb ass)
(BTW i am only 12 so i am a dumb ass)
#6
Re: What Now
Posted 08 February 2012 - 04:11 AM
Personally I would stick with XNA, but up to you.
If you want to continue down the C++ route and working with graphics, then I would look at OpenGL.
Just a couple of decent links I found.
- http://www.cs.uccs.e...GLTutorial.html
- http://www.videotutorialsrock.com/
If you want to continue down the C++ route and working with graphics, then I would look at OpenGL.
Just a couple of decent links I found.
- http://www.cs.uccs.e...GLTutorial.html
- http://www.videotutorialsrock.com/
#7
Re: What Now
Posted 08 February 2012 - 04:12 AM
Alright i will go with XNA but you sir owe me 40 bucks
#8
Re: What Now
Posted 08 February 2012 - 04:14 AM
No one owes you anything.
If you think any 'beginner' book is going to go into graphics, you have a lot to learn about how coding works.
If you think any 'beginner' book is going to go into graphics, you have a lot to learn about how coding works.
#9
Re: What Now
Posted 08 February 2012 - 04:16 AM
#10
Re: What Now
Posted 08 February 2012 - 04:28 AM
You could check out the SDL tutorials linked in my signature. They may help to get you started
#11
Re: What Now
Posted 08 February 2012 - 07:07 AM
To be honest, if you were able to do the blackjack in C++ and confident.. I would stick with it. C++ is a fantastic base language for learning how languages work really, it is not a great beginner language but as you have already started... up to you
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