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#1 EvanClark  Icon User is offline

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What Now

Posted 08 February 2012 - 03:44 AM

oaky i have finished reading "Beginning C++ Through Game Programming" and the only thing i did was making a console BlackJack game. No graphics just input and output so i guess i know the basics but it was a 40 dollar book and i feel a bit ripped off. So where can i learn graphics to make REAL games i dont care how slow it is.
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#2 revolutionx  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 03:57 AM

I would recommend looking at XNA, it's a framework for writing games using C#.

http://rbwhitaker.wi...m/xna-tutorials

or

http://xnagpa.net/tutorials.php

It would probably be best to start from the basic 2d graphic games.
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#3 EvanClark  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 04:00 AM

Sorry mate i don't want to do C# i want to dive right in to c++ not c# i have already done a bit of c# XNA but i fell if i am going to get a job in Dev. I am going to learn the industry standard
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#4 no2pencil  Icon User is online

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Re: What Now

Posted 08 February 2012 - 04:01 AM

View PostEvanClark, on 08 February 2012 - 05:44 AM, said:

i have finished reading "Beginning C++ Through Game Programming" and the only thing i did was making a console BlackJack game. No graphics just input and output so i guess i know the basics but it was a 40 dollar book and i feel a bit ripped off.

I would think a book on graphical development would be a more ideal source for making graphics. C/C++ is going to be the language used for writing an engine, coding logic, & applying automation & computer functionality to your game.

I would never buy a C/C++ book & expect to learn gaming graphic creation from it.

I would also recommend taking a look at the Ogre 3d graphic engine. It's C/C++, & it's open source.
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#5 EvanClark  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 04:05 AM

okay so my chances are thin XNA yay or nay?
(BTW i am only 12 so i am a dumb ass)
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#6 revolutionx  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 04:11 AM

Personally I would stick with XNA, but up to you.

If you want to continue down the C++ route and working with graphics, then I would look at OpenGL.

Just a couple of decent links I found.
- http://www.cs.uccs.e...GLTutorial.html
- http://www.videotutorialsrock.com/
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#7 EvanClark  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 04:12 AM

Alright i will go with XNA but you sir owe me 40 bucks
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#8 no2pencil  Icon User is online

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Re: What Now

Posted 08 February 2012 - 04:14 AM

No one owes you anything.

If you think any 'beginner' book is going to go into graphics, you have a lot to learn about how coding works.
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#9 revolutionx  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 04:16 AM

:) You've got to start small, and learn the language, logic etc. I know it can be disheartening if you want to create a great 2d/3d game from a book and then walk away with a text based console game.
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#10 stayscrisp  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 04:28 AM

You could check out the SDL tutorials linked in my signature. They may help to get you started :)
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#11 Shane Hudson  Icon User is offline

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Re: What Now

Posted 08 February 2012 - 07:07 AM

To be honest, if you were able to do the blackjack in C++ and confident.. I would stick with it. C++ is a fantastic base language for learning how languages work really, it is not a great beginner language but as you have already started... up to you :)
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