- JK2Radiant - Map Editor
- MD3View - .md3 Format Model Viewer
- ModView - .glm (Ghoul2) Format Model Viewer
- ShaderEd2 - Shader and Editor/Viewer
- sof2map - Map Compiler (This isn't for direct use. JK2Radiant uses this.)
- carcass - The .glm Model Compiler (uses car files and converts root.xsi to model.glm)
- Assimilate - Car File Editor
- Max4ToolsXSIImporter.dli - Max4 Plugin To Load & Save .xsi Files (Remember: carcass requires that there be no spaces in your file path, so you may have to move the files to build a model in Max4.)
Jedi Knight II Tools Releasednice
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1 Replies - 1473 Views - Last Post: 25 April 2002 - 03:00 PM
#1
Jedi Knight II Tools Released
Posted 25 April 2002 - 08:56 AM
April 23rd marked a very nice release for fans of the new Jedi Knight II game for PC. Raven Software's Kenn Hoekstra noted the release of editing tools. You can pick it up at 3D Gamers under Star Wars Jedi Knight II: Jedi Outcast Game Files in the "Third-Party Game Files" section or directly download here. It's about 4Mb and includes the following:
Replies To: Jedi Knight II Tools Released
#2
Re: Jedi Knight II Tools Released
Posted 25 April 2002 - 03:00 PM
that'll be good to have, since i'm definately going to get that game :)
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