I have to develop a few simple isometric games. My preffered language is actionscript. It's mostly simple interactive games to aid in teaching. So there will be many games that I have to develop and hense the development should be easy. Any suggestions as to how I should go about it?
Isometric Game Development
Page 1 of 18 Replies - 2082 Views - Last Post: 30 March 2012 - 02:30 AM
Replies To: Isometric Game Development
#2
Re: Isometric Game Development
Posted 26 March 2012 - 03:48 AM
What research have you done so far?
#3
Re: Isometric Game Development
Posted 26 March 2012 - 03:56 AM
found a few good sites and opensource codes. I'm still confused as to what I should do.
http://sourceforge.net/projects/fife/
http://sourceforge.n...s/isoengineas3/
http://code.google.c.../downloads/list
http://active.tutspl...with-as3isolib/
http://as3isolib.wordpress.com/
http://www.emanuelef...-in-your-games/
http://sourceforge.net/projects/fife/
http://sourceforge.n...s/isoengineas3/
http://code.google.c.../downloads/list
http://active.tutspl...with-as3isolib/
http://as3isolib.wordpress.com/
http://www.emanuelef...-in-your-games/
#4
Re: Isometric Game Development
Posted 26 March 2012 - 06:03 AM
I get the feeling you've googled some links that you haven't read, as it isn't possible to have read around the topic and be completely clueless.
What specifically are you having trouble grasping?
What specifically are you having trouble grasping?
#5
Re: Isometric Game Development
Posted 27 March 2012 - 12:10 AM
I did go through them and the more I read, the more confused I got. Am I supposed to use some sort of level editor or IDE here?
#6
Re: Isometric Game Development
Posted 29 March 2012 - 11:08 AM
Well the level editor will help you make the levels, and IDE will help you write the code and compile the game.
If you know how to make a top down game, make graphics that look like you are viewing them from a vertical + horizontal direction. The level editor comes in as a system that lets you easily edit level data, as opposed to going in to the text files and manually changing the data yourself. Don't worry about that until you get some simple stuff working first.
Try making a top down game, and then make side-view assets, and throw those in. That should be a good first step towards making an isometric game that you want
If you know how to make a top down game, make graphics that look like you are viewing them from a vertical + horizontal direction. The level editor comes in as a system that lets you easily edit level data, as opposed to going in to the text files and manually changing the data yourself. Don't worry about that until you get some simple stuff working first.
Try making a top down game, and then make side-view assets, and throw those in. That should be a good first step towards making an isometric game that you want
#7
Re: Isometric Game Development
Posted 29 March 2012 - 01:29 PM
Thankyou for the reply. Any suggestions as to which editors I should use? I'm fairly new to this. All I use to code now is eclipse for flex.
#8
Re: Isometric Game Development
Posted 29 March 2012 - 02:00 PM
Use whatever IDE you are most comfortable with. When I program simple java applications, I use Textpad. Yes, Textpad. When I program larger projects I use eclipse.
When I program c/c++, I use Notepad except when I work on larger projects like a game, but even then I spend some of my time using Sublime. Yes, tons of tools just for programming. And it all depends on what I'm working on and how I want to go about it. Other than that, you can survive with only one or two tools like this
For now, use eclipse if that's what you want. And when you start working on creating levels and more assets for your game, spend some time researching tools for what you want to do. Level editors are specific for your game, so you might have a bit more trouble trying to find what you might be able to build on your own
When I program c/c++, I use Notepad except when I work on larger projects like a game, but even then I spend some of my time using Sublime. Yes, tons of tools just for programming. And it all depends on what I'm working on and how I want to go about it. Other than that, you can survive with only one or two tools like this
For now, use eclipse if that's what you want. And when you start working on creating levels and more assets for your game, spend some time researching tools for what you want to do. Level editors are specific for your game, so you might have a bit more trouble trying to find what you might be able to build on your own
#9
Re: Isometric Game Development
Posted 30 March 2012 - 02:30 AM
Thank you Adrian. Much appreciated.
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