16 Replies - 2126 Views - Last Post: 27 September 2012 - 03:25 PM
#1
xna flight simulator
Posted 26 March 2012 - 11:07 PM
Is XNA vector3 suitable for the purposes of the physical? (forces,velocity, acceleration, and position)
How i determine vector direction? for example in flight sim the lift force is perpendicular on flight path and drag force is parallel...and so on
What about the coordinate systems that must be established for flight sim
My goal is to write a physical simulator for airplane and i do not want the use of common xna physics engines
I know the physics of the airplane very well and I want a help to model the physics in xna
Thank.
Replies To: xna flight simulator
#2
Re: xna flight simulator
Posted 27 March 2012 - 05:20 PM
abdcom, on 27 March 2012 - 07:07 AM, said:
Is XNA vector3 suitable for the purposes of the physical? (forces,velocity, acceleration, and position)
Yes.
abdcom, on 27 March 2012 - 07:07 AM, said:
You need to learn about the Dot/Scalar Product.
abdcom, on 27 March 2012 - 07:07 AM, said:
My goal is to write a physical simulator for airplane and i do not want the use of common xna physics engines
I know the physics of the airplane very well and I want a help to model the physics in xna
Thank.
From your level of knowledge, both in coding games and physics, I strongly suggest you use what XNA has to offer if you want to go there.
#3
Re: xna flight simulator
Posted 27 March 2012 - 08:41 PM
I tried but I failed. I think that the problem in the vectors of xna
#4
Re: xna flight simulator
Posted 28 March 2012 - 06:11 AM
#5
Re: xna flight simulator
Posted 28 March 2012 - 07:33 AM
#6
Re: xna flight simulator
Posted 28 March 2012 - 07:44 AM
#7
Re: xna flight simulator
Posted 29 March 2012 - 08:25 AM
#8
Re: xna flight simulator
Posted 29 March 2012 - 09:55 AM
#9
Re: xna flight simulator
Posted 29 March 2012 - 04:58 PM
abdcom, on 29 March 2012 - 04:25 PM, said:
I program physics, but I don't think you have basic knowledge. Please answer these questions:
1. What is the difference between velocity and acceleration?
2. Why is acceleration a second order differential equation?
3. What is unique about Newton's Second Law of motion?
4. What is an integrator?
If you successfully answer these, then we move forward.
This post has been edited by ButchDean: 29 March 2012 - 04:59 PM
#10
Re: xna flight simulator
Posted 29 March 2012 - 10:18 PM
2. becuse acceleration is derivative of velocity and velocity is derivative of displacement.
3. Newton’s second law says that an acceleration of an object is due to a net external force
applied to the object. (F=m*a)
4. Integration is the opposite of differentiation that is, if i integrate displacement i get on velocity and if i integrate velocity i get on acceleration.
#11
Re: xna flight simulator
Posted 30 March 2012 - 07:32 AM
#12
Re: xna flight simulator
Posted 30 March 2012 - 10:11 PM
ButchDean, on 30 March 2012 - 07:32 AM, said:
Thank you for your patience ... I do not speak English so I find some difficulty in writing and expressions.
For your question, I thought that all xna vectors starting from the (0,0,0) but the force is not the case. It starts from the position of the object.
So I want to create a new vector's class that consists of a start point and end point and the angles formed with axes, but I want to make sure the issue of xna vectors before I begin. I am having a another problem with the vectors and determine the direction of it. I wanted to know how to draw floor of the airport and make it infinite (but these issues had another question)
#13
Re: xna flight simulator
Posted 31 March 2012 - 01:37 PM
#14
Re: xna flight simulator
Posted 31 March 2012 - 06:53 PM
#15
Re: xna flight simulator
Posted 31 March 2012 - 09:52 PM
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