I cant seem to find what im looking for here....
im using visual studio 2010. Ive searched around for this on google, but ive only found info about xinput (in c#) that allows the xbox 360 controller to be used, but i want any controller that the OS recognizes to be usable. Does anyone know of API that can accomplish this?
4 Replies - 224 Views - Last Post: 10 May 2012 - 03:16 AM
#1
Looking for a library/API to use usb game controllers
Posted 09 May 2012 - 09:56 PM
Replies To: Looking for a library/API to use usb game controllers
#2
Re: Looking for a library/API to use usb game controllers
Posted 09 May 2012 - 10:17 PM
#3
Re: Looking for a library/API to use usb game controllers
Posted 09 May 2012 - 11:14 PM
#4
Re: Looking for a library/API to use usb game controllers
Posted 10 May 2012 - 02:00 AM
Are you saying you tried the XBox 360 code and it did not work?
XBox360 controller C++
You will need the direct X sdk for this
This really is your best choice otherwise you will have to learn how to deal with usb ports.
XBox360 controller C++
You will need the direct X sdk for this
This really is your best choice otherwise you will have to learn how to deal with usb ports.
This post has been edited by Toadill: 10 May 2012 - 02:05 AM
#5
Re: Looking for a library/API to use usb game controllers
Posted 10 May 2012 - 03:16 AM
no, Im saying I dont want to be limited to the xbox 360 controller. I want any controller that the os recognizes to be usable with my program.
So, im basically looking for someone to tell me what library, .h, or API I should use to accomplish this.
So, im basically looking for someone to tell me what library, .h, or API I should use to accomplish this.
This post has been edited by NecroWinter: 10 May 2012 - 03:18 AM
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