An interesting walk in another person's shoes with some good practical tips..
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one of the more tedious tasks [...] was whipping out beautifully illustrated game scenes within a reasonable timeframe, so I just wanted to share a personal method of getting production time down to just three days. In the beginning, there was a lot time-consuming experimentation on Illustrator itself, but I’ve since discovered that it’s way more efficient to do most of the layout work on paper first. Here’s how I would break it down:

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