ButchDean, on 02 June 2012 - 09:10 AM, said:
In life, when we have dreams we will find that the people who can make those dreams happen have a high price - it isn't about 'I have a dream and no words are going to stop me' because they will. The way to make things work is to have the desire and ability to do them independently of support, and to be honest it is clear that you need a lot of reassurance to confirm that you might be doing the right thing.
Here is another scenario for you, what would happen if you were to magically get your first game out the door that you invested so much time and effort in, only for it to be trashed by reviewers? You can't -1 rep them or lash out on a public forum; you take it on the chin and move on.
Out of all the industries out there, games is one of the prime candidates for telling you like it is, and if you can't take it on the chin like now you have got a very long and rough road ahead.
You need to get your head out the sand, get some professional face-to-face contact from industry people, and realize you are nowhere near where you think you are.
And you believe this? That the games industry is about telling it like it is? That's why Infinity Ward has been pushing out the same game for years with a new label and a slightly modified story, and reviewers give it great reviews and everyone buys it up, and then people piss and moan because its the same game that they just bought a few months ago? The people who have their eyes open see the scam and call them out on it, but the majority of consumers are too stupid to care that they're throwing away money on a new label. If the games industry was actually about telling it like it is, the entire community would go, "You know what guys, you already did this 7 months ago, and we want something different. Come back when you can be more inventive." Don't get me wrong, Infinity Ward has created a polished product that gets the FPS genre boiled down to absolute perfection, but they found a formula and they stuck with it.
Some of the things that are coming out of indie developers, often from people who have had a dream and worked out of their own home as a hobbiest developer, are some of the most inventive games released in a long time. Its hit or miss in our viral culture and really, if his ideas and execution are good, he may get noticed by a larger studio. How many times has it happened with Valve buying up IP and the devs who worked on it? I'm not saying its a guarantee, I'm saying its a possibility for him if he sticks with it. I myself had the same dream, but I got caught up in life. Being anti-social was great in high school because it allowed me plenty of time to cultivate and tinker with my own projects. In college I was still working on some of those ideas and starting to make them a reality, but I was also learning how to be a social person, and then I met the woman who would become my wife, and in the process of finding love and having kids and all that other mushy crap, my dream fell to the wayside. I'm not mad, but I am being honest that I gave up following my goal for some other personal goals.
I don't feel that Daniel is asking us for support or a blessing. He was asking for opinions, and unfortunately he found that at this point in his growth, he (and anyone else working with him) is the only one who really has a preference to what he calls himself.
Daniel, I like the name Ravine. Unfortunately your domain name has been camped and there's not much to do about that. You could change your name. You could add something like "Games", "Entertainment", "Studios" to your name. You could get a .net or a .org address. You could go with a .co.au. At this point, I don't think it really matters, since you're just growing, there's no real reason to be in the spotlight. I still say good luck with your dream. Its a tough road, but there is a possibility of success with plenty of hard work.

New Topic/Question
This topic is locked




MultiQuote






|