i wanted to implement classes on my program but im having troubles at some point
i was able to use a class to generate a random word
can anyone give me some points on how i can use more classes?
here is the code
namespace HangmanGame { public partial class Form1 : Form { public Form1() { InitializeComponent(); } string word = ""; int amount = 0; List <Label> label = new List<Label>(); GetRandomWord gw = new GetRandomWord(); Draw draw = new Draw(); enum Bodyparts { Head, Left_Eye, Right_Eye, Mouth, Right_Arm, Left_Arm, Body, Right_Leg, Left_Leg } void DrawBodyParts(Bodyparts bp) { Graphics g = panel1.CreateGraphics(); Pen p = new Pen(Color.Blue,2); if (bp == Bodyparts.Head) g.DrawEllipse(p, 40, 50, 40, 40); else if (bp == Bodyparts.Left_Eye) { SolidBrush s = new SolidBrush(Color.Black); g.FillEllipse(s, 50, 60, 5, 5); } else if (bp == Bodyparts.Right_Eye) { SolidBrush s = new SolidBrush(Color.Black); g.FillEllipse(s,63,60,5,5); } else if (bp == Bodyparts.Mouth) { g.DrawArc(p,50,60,20,20,45,90); } else if (bp == Bodyparts.Body) { g.DrawLine(p, new Point(60, 90), new Point(60, 170)); } else if (bp == Bodyparts.Left_Arm) { g.DrawLine(p, new Point(60, 100), new Point(30, 85)); } else if (bp == Bodyparts.Right_Arm) { g.DrawLine(p, new Point(60, 100), new Point(90, 85)); } else if (bp == Bodyparts.Right_Leg) { g.DrawLine(p, new Point(60, 170), new Point(30, 190)); } else if (bp == Bodyparts.Left_Leg) { g.DrawLine(p, new Point(60, 170), new Point(90, 190)); } } void MakeLabels() { word = gw.GetWord(); char[] chars = word.ToCharArray(); int bet = 330 / chars.Length ; for (int i = 0; i < chars.Length; i++) { label.Add(new Label()); label[i].Location = new Point((i *bet)+ 10,80); label[i].Text = "_"; label[i].Parent = groupBox2; label[i].BringToFront(); label[i].CreateControl(); } label1.Text = "Word Length:" + (chars.Length).ToString(); } private void Form1_Load(object sender, EventArgs e) { } private void Form1_Shown(object sender, EventArgs e) { Graphics g = panel1.CreateGraphics(); draw.DrawHangPost(g); MakeLabels(); } private void button1_Click(object sender, EventArgs e) { Graphics g = panel1.CreateGraphics(); char letter = textBox1.Text.ToLower().ToCharArray()[0]; if (!char.IsLetter(letter)) { MessageBox.Show("You can only submit letters", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (word.Contains(letter)) { char[] letters = word.ToCharArray(); for (int i = 0; i < letters.Length; i++) { if (letters[i] == letter) label[i].Text = letter.ToString(); } foreach (Label l in label) if (l.Text == "_") return; MessageBox.Show("You have won!", "Congrats"); ResetGame(); } else { MessageBox.Show("Letter not in the word", "Sorry"); label2.Text += " " + letter.ToString() + ", "; DrawBodyParts((Bodyparts)amount); amount++; if (amount == 9) { MessageBox.Show("Sorry but you lose!The word was: "+ word); ResetGame(); } } } void ResetGame() { Graphics g = panel1.CreateGraphics(); g.Clear(panel1.BackColor); gw.GetWord(); MakeLabels(); draw.DrawHangPost(g); label2.Text = "Missed: "; textBox1.Text = ""; } private void button2_Click(object sender, EventArgs e) { if (textBox2.Text == word) { MessageBox.Show("You have won!", "Congrats"); ResetGame(); } else { MessageBox.Show("The word you guessed is wrong!", "Sorry"); DrawBodyParts((Bodyparts)amount); amount++; if (amount == 9) { MessageBox.Show("Sorry but you lose!The word was: " + word); ResetGame(); } } } }