E3 2012

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49 Replies - 5876 Views - Last Post: 12 June 2012 - 06:12 AM

#46 WolfCoder  Icon User is offline

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Re: E3 2012

Posted 07 June 2012 - 08:52 AM

I remember when they used to show games at E3, good times.
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#47 supersloth  Icon User is offline

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Re: E3 2012

Posted 07 June 2012 - 10:47 AM

i had a lot of fun that one time i went to e3 and played some xbox 360 before it was out and touched booth babes but didn't touch them TOO MUCH if you know what i mean.
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#48 modi123_1  Icon User is online

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Re: E3 2012

Posted 11 June 2012 - 09:40 AM

Any thoughts on the new Simcity? It sure looks pretty enough, but this damn desire for persistent multiplayer bullhockey is annoying.

Quote

That said, the game is designed to be played in that persistent, multiplayer world, so players won't be able to gleefully destroy a city and then go back to an earlier save file as if nothing ever happened, for instance.

http://arstechnica.c...ty-with-others/
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#49 WolfCoder  Icon User is offline

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Re: E3 2012

Posted 11 June 2012 - 05:25 PM

Well there goes what little desire I had for the new Sim City.
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#50 Celerian  Icon User is offline

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Re: E3 2012

Posted 12 June 2012 - 06:12 AM

I don't see the need for a persistent world in SimCity. People enjoy blowing their shit up. Let em.

Though, if they want to go in the persistent world direction, why not have a persistent mode where you can start a city next at the same time. Creating connections and trade agreements would involve both mayors to actually agree on terms of the connection, and both would have to have roads connecting each city to the other. There is a lot that could be done with having multiplayer SimCity, but I don't think it should be forced, especially if it removes a big part of what makes the games popular.

I guess this is the same battle as "OMG Starcraft 2 and Diablo 3 removed LAN play!"
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