10 Replies - 515 Views - Last Post: 20 June 2012 - 08:10 AM

#1 Taelia  Icon User is offline

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[Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 18 June 2012 - 03:25 AM

Hello,

I'm looking for programmers to help me create an Action/Adventure game.
Medieval setting, main feature is easily switching between weapons and elements.
To avoid redundancy and follow the SRP, I'll post a link to the page where everything is described: http://www.moddb.com/jobs/re-games.

Said site is lacking in programmers, I figured I'd visit some more closely related boards.

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Replies To: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

#2 tlhIn`toq  Icon User is online

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 18 June 2012 - 07:04 AM

Everyone is going to ask: What is the pay range?

If you're going to say

Quote

"This is going to be a killer game that makes lots of money. There's no pay right now but coders will get a percentage of the revenue..."


That comes up here 20 times a week. You can probably expect only students looking for practice to respond. Anyone worth hiring you'd actually have to hire.
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#3 JoopBananenbuiger  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 18 June 2012 - 07:42 AM

Since the tread title says volunteer, i suspect it's not a paying job :)
For the OP: The link to the moddb site is broken. Remove the last period and it will work.
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#4 Taelia  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 02:46 AM

Thanks. Is there any way to edit a post? I can't seem to find the button.

To the other person with the strange name. It is indeed a non-paying job, and I am indeed looking for people such as students who would like practice.
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#5 JoopBananenbuiger  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 04:45 AM

Hmmm, from what i read new members cannot change their posts, and existing members have a rather small window of opportunity (between 15 minutes and a day) to change the content of their posts.

Under what license will the game be distributed when it's finished by the way?
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#6 tlhIn`toq  Icon User is online

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 06:00 AM

View PostTaelia, on 20 June 2012 - 03:46 AM, said:

To the other person with the strange name.


Looking whose talking <laugh> Around here you're going to have to be more specific than that.
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#7 Taelia  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 06:06 AM

@Joop: Ah, that is a good question. I figured it more important to have a game that's nearing a stage that it can be tested before bending my head around legal issues. Perhaps I'm wrong in that though; do you have a source with license types where I can check what most fits my needs?

@tlhIn`toq: Sorry, I meant, 'person with the name I can't seen to pronounce properly'. Admittedly, on the internet, we -all- have strange names.
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#8 JoopBananenbuiger  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 07:38 AM

Well, the first question you'll have to ask yourself (and the other contributors naturally!), is how you wish to distribute the game to the public. Examples could be:
- For sale on steam
- Free, but closed source
- Open source
And so on. Naturally other things can also influence the choice of license. For example if you decide to borrow code from a GPL'd project there's a very good chance you will have to put your project under the same license.

You seem to have quite a big team on board according to the page you linked, very nice! Do you have stuff to show off, like concept art, early screenshots, music or something like that? :)
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#9 Taelia  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 07:49 AM

For sale on stream, as well as what'cha call it? 'donationware'? Free to download, but any form of donation is welcome. It seems to be a pretty solid marketing plan in the indie-branche.
Most likely this will result in becoming open-source as a natural extension, but it's undecided as of yet.


Yes, there's a bit of concept art and music to show off. Check www.re-games.com/forum for their respective topics (Sound&Music, and Art). I'm afraid you can only read the first post of every topic, I'm reluctant to post assets publicly without having a proper site or reputation to back it up. All in due time~
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#10 JoopBananenbuiger  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 08:07 AM

Yeah, i noticed those forums too, and indeed i also got hit by the logon screen. Maybe you can post a couple of the nicest works in this tread? I'm sure it would attract people (like me ;) ) to your cause.

And as far as i am aware you'll have to sell a game if you want it to be placed on steam. And if you have to pay a donation in order to play a game it's not really a donation anymore, right? :P
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#11 Taelia  Icon User is offline

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Re: [Volunteer] C#/XNA4.0 programmers required for Action/Adventure game

Posted 20 June 2012 - 08:10 AM

Donation on own site, an appropriate price (most likely between 5 and 15$) on steam. We'll make do with what we have~.
Also, that's an interesting point you make, I didn't think about putting up art/music/stuff along with job offers. I'll ask my artists to create a mockup for a title screen or "poster", so to speak. That would surely draw some attention.
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