I dont want links, i want answers from proffessionals who know this api inside and out!
I want to know:
On a regular Windows 7, witth 4 gig of Ram,
-How many triangles or squares can be drawn at a time, with regular double buffering and stuff, before a noticable lag can be seen. An estimate is ok!
-Is lighting as slow as people claim it to be?
-If so, how can i get away with making a good 8 lights in one scene, with ambient lighting considered?
-Is ambient lighting easily changed without putting performance strains on OpenGL?
- glVertex3f vs glVertex3fv?(and other things such as glColor3f vs glColor3fv? I want to know things like speed differences!)
-Whats a vertex array, and why couldn't i just pass in regular old vertices?
-Why is everyone bashing OpenGL these days? Does it really suck as much as everyone says it does?
-Is it a slow API?
-Whats a great, big book for beginners that will 1. keep me interested the whole book(doesnt drag on!), 2. goes into depth as to more advanced features and and why I'd need them, 3. Explains good speed optimization practices in mind.
I'm no more than a curious adolscent investigating in OpenGL and C++. I have people tell me to just use Unreal and Unity and such, but that doesnt fascinate me as much as the lower level stuffz!
Well, i think those questions are good for now, bring on the answers!
This post has been edited by zehawk: 23 June 2012 - 05:52 PM