however I have absolutely no idea how to, Id really appreciate any insight into how to do this properly and have supplied all appropriate code, case "gScreen" is where this starts as i have cut off the code before, thankyou for reading this.
case "gScreen":
{
var level:MovieClip = new Level1();
level.x = stageWidth/2;
level.y = stageHeight/2;
addChild(level)
playerSpawn();
gameState = "game";
break;
}
case "game":
{
enemySpawner();
break;
}
default: break;
/////////////////////////////////////////////////////////////////////////////////////////////////
function playerSpawn()
{
var player:MovieClip = new cPlayer();
player.x = 260;
player.y = 260;
player.scaleX = 0.35;
player.scaleY = 0.35;
player.addEventListener(Event.ENTER_FRAME, playerHandle)
addChild(player);
}
var toggleMove:Boolean = true;
var pressMove:Boolean;
function playerHandle(event:Event)
{
var player:MovieClip = event.currentTarget as MovieClip;
if((!pressMove) ||(!toggleMove) )
{
if(keyPressedW && player.y > 100)
{
player.y -= 66.85;
}
if(keyPressedS && player.y < (stageHeight - 100))
{
player.y += 66.85;
}
if(keyPressedA && player.x > 100)
{
player.x -= 66.85;
}
if(keyPressedD && player.x < (stageWidth - 100))
{
player.x += 66.85;
}
pressMove = true;
}
if(keyPressedW == false && keyPressedA == false && keyPressedS == false && keyPressedD == false)
{
pressMove=false;
}
}
function enemySpawner()
{
var cannon:MovieClip = new Cannon1();
var sideSpawn:int = randRange(1, 4);
if(sideSpawn == 1)
{
cannon.x = globalSpawn;
cannon.y = enemySpawn[randRange(0,6)]
cannon.dir = "left"
cannon.scaleX = -0.6;
cannon.scaleY = 0.6;
cannon.addEventListener(Event.ENTER_FRAME,enemyMover)
addChild(cannon);
}
if (sideSpawn == 2)
{
cannon.x = enemySpawn[randRange(0,6)]
cannon.y = globalSpawn
cannon.dir = "up"
cannon.scaleX = -0.6;
cannon.scaleY = 0.6;
cannon.rotation = 90;
cannon.addEventListener(Event.ENTER_FRAME,enemyMover)
addChild(cannon);
}
if (sideSpawn == 3)
{
cannon.x = stageWidth + globalSpawn;
cannon.y = enemySpawn[randRange(0,6)]
cannon.dir = "right"
cannon.scaleX = 0.6;
cannon.scaleY = 0.6;
cannon.addEventListener(Event.ENTER_FRAME,enemyMover)
addChild(cannon);
}
if (sideSpawn == 4)
{
cannon.x = enemySpawn[randRange(0,6)]
cannon.y = stageHeight + globalSpawn
cannon.dir = "down"
cannon.scaleX = -0.6;
cannon.scaleY = 0.6;
cannon.rotation = 270;
cannon.addEventListener(Event.ENTER_FRAME,enemyMover)
addChild(cannon);
}
}
function enemyMover(event:Event)
{
var cannon:MovieClip = event.currentTarget as MovieClip;
if(cannon.dir == "left")
{
cannon.x += enemyMoveSpeed
if(cannon.x > (stageWidth + 40))
{
removeChild(cannon)
cannon.removeEventListener(Event.ENTER_FRAME,enemyMover)
}
}
if(cannon.dir == "up")
{
cannon.y += enemyMoveSpeed
if(cannon.y > (stageHeight + 40))
{
removeChild(cannon)
cannon.removeEventListener(Event.ENTER_FRAME,enemyMover)
}
}
if(cannon.dir == "right")
{
cannon.x -= enemyMoveSpeed
if(cannon.x < -40)
{
removeChild(cannon)
cannon.removeEventListener(Event.ENTER_FRAME,enemyMover)
}
}
if(cannon.dir == "down")
{
cannon.y -= enemyMoveSpeed
if(cannon.y < -40)
{
removeChild(cannon)
cannon.removeEventListener(Event.ENTER_FRAME,enemyMover)
}
}
}
Although messy, I know the code, if any clarification is required, please ask
This post has been edited by GunnerInc: 02 July 2012 - 03:36 PM
Reason for edit:: Removed big font tag

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