Here's my entry:
StickAttack
Have fun!
-Wronskian
36 Replies - 7548 Views - Last Post: 21 September 2012 - 11:56 PM
#31
Re: XNA Game Programming Challenge 6 (of 11?) - WAR!
Posted 16 September 2012 - 07:58 PM
#32
Re: XNA Game Programming Challenge 6 (of 11?) - WAR!
Posted 17 September 2012 - 01:58 AM
I'm sorry, but I'm afraid, that there will be no entry from me 
I spent way too long focusing on the map and map-generation, and never got close to implementing the actual game.
I will most likely make a posting on another forum with code + examples + map-dll, and/or may use the map in another game-challenge. The game-idea wasn't all that great anyway, but the map turned out fine
Regards Tom
I spent way too long focusing on the map and map-generation, and never got close to implementing the actual game.
I will most likely make a posting on another forum with code + examples + map-dll, and/or may use the map in another game-challenge. The game-idea wasn't all that great anyway, but the map turned out fine
Regards Tom
#33
Re: XNA Game Programming Challenge 6 (of 11?) - WAR!
Posted 17 September 2012 - 10:01 AM
Still a little time left, in hours now. Entries will stay open until midnight tonight. Good job Wronskian on getting that a game done in the time allowed. Reminds me of Scorched Earth, a game I spend far too much time playing.
#36
Re: XNA Game Programming Challenge 6 (of 11?) - WAR!
Posted 18 September 2012 - 08:47 PM
I feel like the 100 year old that was first in his age group because he was the only one to compete...
Seriously though, anyone who reads this now or in the future, please post any constructive opinions or suggestions for the game since it's my first effort and I want to learn more.
Looks/feel/performance/mechanics and bugs (there are many) it all will help make my next efforts better!
Much of the design/balance/text, etc. is fixed in the code at this time. My next effort will be to make the code more modular and be able to read in configuration files for adding new types of units/AI and balancing them outside of the code that runs the game.
Thanks!
Wronskian
Seriously though, anyone who reads this now or in the future, please post any constructive opinions or suggestions for the game since it's my first effort and I want to learn more.
Looks/feel/performance/mechanics and bugs (there are many) it all will help make my next efforts better!
Much of the design/balance/text, etc. is fixed in the code at this time. My next effort will be to make the code more modular and be able to read in configuration files for adding new types of units/AI and balancing them outside of the code that runs the game.
Thanks!
Wronskian
#37
Re: XNA Game Programming Challenge 6 (of 11?) - WAR!
Posted 21 September 2012 - 11:56 PM
Congrats, Wronskian. Unfortunately I never did get much done on my entry. I started working on another game with another member here and that took whatever time I had to do much coding. I basically just have a ship flying around in space, with a randomly generated world (background tiles and space object floating around being random). And the ship can rotate and shoot. Enemies I'd just started. I was meaning to upload it even though t wasn't much, but I didn't think of it when I got him that night.
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