If I were to use standard glBegin(GL_TRIANGLES); with the glVertex3f() commands, just about how many triangles can I render per second with graphics card Intel 915GM. I know, these commands are pretty slow, but I'm making a low graphical quality game, and would like to not spend time learning VBOs until I feel like I got other 3D game skills down, such as collisions, simple animation, etc. I made a library to help, and I know that Triangle Strips are faster. I'm just wonering about this.
Drawing Command Speed in OpenGL
Page 1 of 12 Replies - 324 Views - Last Post: 16 July 2012 - 05:13 AM
#1
Drawing Command Speed in OpenGL
Posted 15 July 2012 - 05:23 PM
Well, I'm a beginner in OpenGL, and was curious about a few things. I hope that someonec can answer my simple question:
If I were to use standard glBegin(GL_TRIANGLES); with the glVertex3f() commands, just about how many triangles can I render per second with graphics card Intel 915GM. I know, these commands are pretty slow, but I'm making a low graphical quality game, and would like to not spend time learning VBOs until I feel like I got other 3D game skills down, such as collisions, simple animation, etc. I made a library to help, and I know that Triangle Strips are faster. I'm just wonering about this.
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If I were to use standard glBegin(GL_TRIANGLES); with the glVertex3f() commands, just about how many triangles can I render per second with graphics card Intel 915GM. I know, these commands are pretty slow, but I'm making a low graphical quality game, and would like to not spend time learning VBOs until I feel like I got other 3D game skills down, such as collisions, simple animation, etc. I made a library to help, and I know that Triangle Strips are faster. I'm just wonering about this.
Replies To: Drawing Command Speed in OpenGL
#2
Re: Drawing Command Speed in OpenGL
Posted 15 July 2012 - 06:34 PM
You won't push it, don't worry. Plus there is no way to give you a figure because of your over system configuration.
#3
Re: Drawing Command Speed in OpenGL
Posted 16 July 2012 - 05:13 AM
You could use display lists, that will help a little.
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