AlexSleyore, on 23 July 2012 - 12:42 AM, said:
Even if a game isnt open source, its still possible. You would however need an understand of the Assembly language. to add another player, you would first need to find your players class in your game(his X,Y,Z, Mess and model information, his models stance, etc) then you would make an inject-able DLL that actively reads and send this data to a PHP file on a server - this file would then send your information to your friends computer if hes connected - and his data back to you. His computer would take your players class information - and add you as a non-interactive item to his game.
-technically since you only want it to be 2 players - you can skip the server, and use each others IP addresses to send the information directly to one another - this can be useful for checking multiplayer information - without paying for a server that allows you to use sockets.
your probably much better off working in an open source sdk, or learning packet sending and receiving on your own - besides there is absolutely no money in doing all that work to someone elses game.
-technically since you only want it to be 2 players - you can skip the server, and use each others IP addresses to send the information directly to one another - this can be useful for checking multiplayer information - without paying for a server that allows you to use sockets.
your probably much better off working in an open source sdk, or learning packet sending and receiving on your own - besides there is absolutely no money in doing all that work to someone elses game.
Right, most of this I understand but still I'm stuck at the part of finding a players class. Naturally I understand the concept but the how to is a bit of a problem (when is it not?)
I understand how to make a server and client application but how do I pinpoint it to send specific information?
Even more, how do I make it use that info for the games purposes?
I know these are not really precise questions but there is a lot of confusion when I try googling or reading about this stuff.

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