PurpleEngine is a simple, small, little C++ library to use for making games. It is created with the aim of being easy to get into, and so to help newbies get to grips with some of the very basics of making games.
It uses SDL (and SDL_ttf, SDL_image, SDL_mixer) and Lua, and is made in C++.
There are some built versions available to download, for Linux, on the GitHub repo, but they're fairly outdated, so it's recommended to build from source.
The GitHub repository can be found here: http://github.com/ro...in/PurpleEngine (development branch recommended)
For more information, have a read of my blog post about it here: http://www.robotgobl...ngine-released/
There's also a small example, which can be downloaded here: http://www.robotgobl...hExample.tar.gz
It was also used for this university project: http://www.robotgobl....uk/knighttime/ (although I think the version on that website may be a little buggy)
PurpleEngine is developed on Linux, but has occasionally been tested on Windows (7 and Vista, both with MS Visual Studio 2010). Unfortunately, though, I haven't had an opportunity to build the library for Windows, so if anybody on here could do that, I'd be happy to put a link on the GitHub page.

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