74 Replies - 3204 Views - Last Post: 14 August 2012 - 04:03 PM
Posted 07 August 2012 - 08:13 AM
Control flow is handled by means of "stage directions", and what other languages consider to be "functions" and "methods" are "scenes". To terminate a scene, you perform an "exit". An irregular termination is signalled by the "pursued by a bear" modifier to the "exit" keyword.
Comments are "asides".
The only problem I'm having is that it's very difficult to ensure that performance is consistent across different machines. Each processor - or "director" - seems to want to put its own stamp on the production, so I've had fibonacci sequences come out in WWI dress, and my tic tac toe game wound up set in early 20th Century LA. This might take some time to resolve.
Posted 07 August 2012 - 08:28 AM
I'm on fire!
Posted 07 August 2012 - 08:29 AM
... though with that beard, she's more of a primo Don....
[aloud] Yes, boss, I'll get right on it. "Merka! Fuck yeah!", I can work with that, you bet!
... maybe I can come up with something for the German market... "Merkel! Jawohl!" or something...
Posted 07 August 2012 - 08:36 AM
Posted 07 August 2012 - 08:39 AM
The stage hands are in black. Nobody sees them.
But I like the furry garments... can we include brightly-colored furry merkins for the flood of women?
"I've got a furry merkin/and a brightly-colored jerkin
They're the clothes I go to work in/I'm a 'Merkin and I'm proud!"
Posted 07 August 2012 - 09:01 AM
I've also begun looking into the history of the region lately, starting mostly with helping a friend on his history/conservation thesis last year. Quite a lot has happened here, and it's really interesting to see how, and why, and what it meant then and means now.
Other than that, I've begun doing wargame terrain again, although now I do it as a way to make cool things for my son to play with. working on a sewer-pipe/hideout/workshop place for him to run his trucks through right now.