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[link] Collision Detection Using the Separating Axis Theorem

Posted 07 August 2012 - 08:38 AM

http://gamedev.tutsp...g-axis-theorem/

Collision detection? Nope.. never asked for! ;) Math, optimization, and alternatives a'hoy!

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The Separating Axis Theorem is often used to check for collisions between two simple polygons, or between a polygon and a circle.


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