# [link] Collision Detection Using the Separating Axis Theorem

Page 1 of 1

## 0 Replies - 5411 Views - Last Post: 07 August 2012 - 08:38 AMRate Topic: //<![CDATA[ rating = new ipb.rating( 'topic_rate_', { url: 'http://www.dreamincode.net/forums/index.php?app=forums&module=ajax&section=topics&do=rateTopic&t=288201&amp;s=dbff8dd7b33b42174837cc0daf28897b&md5check=' + ipb.vars['secure_hash'], cur_rating: 0, rated: 0, allow_rate: 0, multi_rate: 1, show_rate_text: true } ); //]]>

### #1 modi123_1

• Suitor #2

Reputation: 10234
• Posts: 39,371
• Joined: 12-June 08

# [link] Collision Detection Using the Separating Axis Theorem

Posted 07 August 2012 - 08:38 AM

http://gamedev.tutsp...g-axis-theorem/

Collision detection? Nope.. never asked for! Math, optimization, and alternatives a'hoy!

Quote

The Separating Axis Theorem is often used to check for collisions between two simple polygons, or between a polygon and a circle.

Is This A Good Question/Topic? 1

Page 1 of 1

 .related ul { list-style-type: circle; font-size: 12px; font-weight: bold; } .related li { margin-bottom: 5px; background-position: left 7px !important; margin-left: -35px; } .related h2 { font-size: 18px; font-weight: bold; } .related a { color: blue; }