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#1 jephindavis  Icon User is offline

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Problem With Compiled Executable

Posted 21 August 2012 - 01:43 PM

Hi everyone, I used a setup.py and py2exe to convert my game into executable. The compilation went well, but when i run the final product, that is, the exe file, i am getting this error:

Traceback (most recent calls last)
File "SHADOW.py", line 66, in <module>
File "SHADOW.py",line 60, in main
File "menu..pyc", line 235, in main
IOError:unable to read font filename

So i tried changing the non-system fonts in the program and used default font.
But then the error i get is:

Fatal python error: (pygame parachute) Segmentation fault
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

What am i doing wrong?
The setup.py file i used is :

from distutils.core import setup
import py2exe, glob,sys,os

origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
        if os.path.basename(pathname).lower() in ("libogg-0.dll", "sdl_ttf.dll"):
                return 0
        return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL

opts = { 
 "py2exe": { 
  data_files = [
    ("frames", glob.glob("frames\\*.*")),
    ("ghost shadow", glob.glob("ghost shadow\\*.*")) ,
    ("resource", glob.glob("resource\\*.*")),
    ("sounds", glob.glob("sounds\\*.*"))

This post has been edited by atraub: 23 August 2012 - 08:10 AM
Reason for edit:: Removed caps from topic name

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