server:
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class serv
{
public static void Main()
{
try
{
IPAddress ipAd = IPAddress.Parse("172.21.5.99"); //use local m/c IP address, and use the same in the client
/* Initializes the Listener */
TcpListener myList=new TcpListener(ipAd,8001);
/* Start Listeneting at the specified port */
myList.Start();
Console.WriteLine("The server is running at port 8001...");
Console.WriteLine("The local End point is :" + myList.LocalEndpoint );
Console.WriteLine("Waiting for a connection.....");
Socket s=myList.AcceptSocket();
Console.WriteLine("Connection accepted from "+s.RemoteEndPoint);
byte[] b=new byte[100];
int k=s.Receive(B)/>;
Console.WriteLine("Recieved...");
for (int i=0;i<k;i++)
Console.Write(Convert.ToChar(b[i]));
ASCIIEncoding asen=new ASCIIEncoding();
s.Send(asen.GetBytes("The string was recieved by the server."));
Console.WriteLine("\nSent Acknowledgement");
/* clean up */
s.Close();
myList.Stop();
}
catch (Exception e)
{
Console.WriteLine("Error..... " + e.StackTrace);
}
}
}
client:
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Net.Sockets;
public class clnt
{
public static void Main()
{
try
{
TcpClient tcpclnt = new TcpClient();
Console.WriteLine("Connecting.....");
tcpclnt.Connect("172.21.5.99",8001); // use the ipaddress as in the server program
Console.WriteLine("Connected");
Console.Write("Enter the string to be transmitted : ");
String str=Console.ReadLine();
Stream stm = tcpclnt.GetStream();
ASCIIEncoding asen= new ASCIIEncoding();
byte[] ba=asen.GetBytes(str);
Console.WriteLine("Transmitting.....");
stm.Write(ba,0,ba.Length);
byte[] bb=new byte[100];
int k=stm.Read(bb,0,100);
for (int i=0;i<k;i++)
Console.Write(Convert.ToChar(bb[i]));
tcpclnt.Close();
}
catch (Exception e)
{
Console.WriteLine("Error..... " + e.StackTrace);
}
}
}

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