7 Replies - 1786 Views - Last Post: 27 August 2012 - 11:38 AM

#1 Bigbsonnier  Icon User is offline

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Estimate of work involved

Posted 25 August 2012 - 07:56 PM

How much work would it take to make a character generation program much like in fighting games, where you can stretch and skew the nose and chin etc... And to do it in a way that it could be exported to a 3d cad file for use with a 3d printer.

Ideally there would also be some equipment that could be placed on the character that would have connection points that would match any character generated.

The format should be code friendly so that someone with limited experience could design equipment and base body style. Also the program should be able to run on some web interface.

The goal is for customers to be able to generate a character online and with minimal work be able to print it for shipping to customer.

I realize this is a big project but this is still in the dream phase and a rough budget for hiring a software firm to produce it.

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#2 modi123_1  Icon User is offline

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Re: Estimate of work involved

Posted 25 August 2012 - 08:20 PM

It's a whole mess of work. More than substantially and near the realm of "a lot". The interface with a cad or 3d printer is hell alone but a second close would be the deformable character models.
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#3 Bigbsonnier  Icon User is offline

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Re: Estimate of work involved

Posted 25 August 2012 - 08:39 PM

Damn. I know the deformable models are out there but I guess everybody has their method under lock and key
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#4 Bigbsonnier  Icon User is offline

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Re: Estimate of work involved

Posted 26 August 2012 - 06:36 AM

If I were to try and tackle this myself what software would I need?
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#5 Oler1s  Icon User is offline

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Re: Estimate of work involved

Posted 26 August 2012 - 09:20 AM

> If I were to try and tackle this myself what software would I need?

Aren't you building the software yourself?
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#6 Lemur  Icon User is offline

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Re: Estimate of work involved

Posted 26 August 2012 - 12:24 PM

View PostBigbsonnier, on 26 August 2012 - 08:36 AM, said:

If I were to try and tackle this myself what software would I need?


If you have to ask, you shouldn't be doing it. This is how people lose interest in programming is taking tasks that are substantially over their heads.

How can you tell? If you don't know where in the world to start or are completely lost, it's over your head. Feel free to try any way, but projects like that will crush your soul and all hope you may have. It's akin to a beginning piano student trying to play Danse Macabre, it may be easy for the pros but danged near impossible unless you have some substantial skill behind you to know what you're doing.
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#7 jon.kiparsky  Icon User is offline

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Re: Estimate of work involved

Posted 27 August 2012 - 06:22 AM

View PostBigbsonnier, on 26 August 2012 - 08:36 AM, said:

If I were to try and tackle this myself what software would I need?



A programming language and a compiler. Or hadn't you noticed that you're posting in "Software Development"?
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#8 Bigbsonnier  Icon User is offline

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Re: Estimate of work involved

Posted 27 August 2012 - 11:38 AM

Yah I figured I might get a reply like that. Guess I deserved that one.

No not building it myself just looking to put the right funds going in the right direction. I have a lot of experience with engineering style 3d modeling none really on the entertainment side. And even less actually programming. A smidgen of visual basic experience.
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