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#1 modi123_1  Icon User is online

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[link] Atari Arcade, HTML5, and CreateJS

Posted 31 August 2012 - 11:04 AM

http://atari.com/arcade/developers/
http://atari.com/arc...-atari-createjs


This is pretty damn interesting. THe more I hear about it the more I am liking HTML5. Is anyone else going to pop in and poke at this Createjs business?

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Most HTML5 games are available in isolation so the hardware and browser can be dedicated to gameplay. But that’s not how we envisioned a modern arcade – where users could gather, play the games, challenge their friends to high-score dominance, and earn achievements. We had to rethink how we approached game development with a common set of tools.

With Atari Arcade, that game is changing. This site was designed completely in HTML5 for Internet Explorer 10 and Windows 8 touch-enabled devices - although it works great in all modern browsers.

http://atari.com/arc...es-atari-arcade


CreateJS
http://createjs.com/#!/CreateJS

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#2 e_i_pi  Icon User is offline

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Re: [link] Atari Arcade, HTML5, and CreateJS

Posted 31 August 2012 - 03:10 PM

CreateJS looks fantastic, thanks for bringing it to my attention. It has to be said though... it's very new, it's very nice, it's very buggy. I've tried their demos in a few browsers, and I'm getting Xbrowser issues. No doubt this will be sorted out as time goes on, but picking up a new technology, and trying to decipher how to use it, not knowing whether you're wrong or their code is wrong, then trying to get help on a fledgling forum with limited activity... a developer could get frustrated very quickly. Mind you, that's the path you have to tread if you want to use cutting-edge technology.

It looks very powerful. There are demos where it sits alongside jQuery perfectly, in fact that coding for CreateJS seems entirely seperate in a lot of cases since it utilises it's own canvas elements rather than selected HTML elements. The amount of code written to create some of those effects is amazing. The demo in TweenJS where the orange ball rolls around is 47 lines of code - including spacer lines and variable declarations!
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#3 modi123_1  Icon User is online

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Re: [link] Atari Arcade, HTML5, and CreateJS

Posted 29 March 2013 - 09:36 AM

To keep all these in the same spot:

Games Galore: Building Atari with CreateJS

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This tear-down will give you some great best practices for building games – how we used this suite of tools to build our vision of a modern arcade on the web. We’ve literally made hundreds of enhancements that are available for you to use open source on GitHub. It includes pre-loaded game templates, pre-set touch controls, effects, score helpers and some pre-built libraries for rudimentary collisions and physics.

A lot of this inspiration came from the new capabilities and performance in Internet Explorer 10 that allow people to interact in an entirely new way on the web – with touch on Windows 8 tablet devices. Gaming classics like Asteroids and Missile Command were the perfect canvas to show what a touch-first web might look like.

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