Hmmm.. a frequent question on collision detection (other than 'how do I do it?!') - how do I do it efficiently! Good ol' trees come to the rescue. Not a bad read just for brushing up on base level quad tree info.
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Many games require the use of collision detection algorithms to determine when two objects have collided, but these algorithms are often expensive operations and can greatly slow down a game. In this article we’ll learn about quadtrees, and how we can use them to speed up collision detection by skipping pairs of objects that are too far apart to collide.

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