1 Replies - 926 Views - Last Post: 08 September 2012 - 05:16 AM

#1 gamecampaign  Icon User is offline

  • New D.I.C Head

Reputation: -1
  • View blog
  • Posts: 12
  • Joined: 06-September 12

Tile Generator with Collision Detection?

Posted 08 September 2012 - 03:18 AM

So I recently picked up xna and started coding a simple 2d game. I have sucessfully made a boundingbox collision detection system for it. But I'm having trouble making a tile generator. I am confused on how to generate the "map" and then generate the tiles with them, but the collision detection system requires the tiles to be GameObjects and then be drawn. Im wondering if there another collision system i should use or how should i go about doing this?

Is This A Good Question/Topic? 0
  • +

Replies To: Tile Generator with Collision Detection?

#2 BBeck  Icon User is offline

  • Here to help.
  • member icon


Reputation: 580
  • View blog
  • Posts: 1,287
  • Joined: 24-April 12

Re: Tile Generator with Collision Detection?

Posted 08 September 2012 - 05:16 AM

Check out Kilorn's comments about Nick Gravelyn's tutorial on YouTube here:

http://www.dreaminco...1&#entry1692129
Was This Post Helpful? 0
  • +
  • -

Page 1 of 1