So I recently picked up xna and started coding a simple 2d game. I have sucessfully made a boundingbox collision detection system for it. But I'm having trouble making a tile generator. I am confused on how to generate the "map" and then generate the tiles with them, but the collision detection system requires the tiles to be GameObjects and then be drawn. Im wondering if there another collision system i should use or how should i go about doing this?
Tile Generator with Collision Detection?
Page 1 of 11 Replies - 646 Views - Last Post: 08 September 2012 - 05:16 AM
Replies To: Tile Generator with Collision Detection?
#2
Re: Tile Generator with Collision Detection?
Posted 08 September 2012 - 05:16 AM
Check out Kilorn's comments about Nick Gravelyn's tutorial on YouTube here:
http://www.dreaminco...1&#entry1692129
http://www.dreaminco...1&#entry1692129
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