Is anyone using Qt's QML when creating an application ?
If so , what do you use it for ? I read somewhere that you can use it to make the application the way you want and behave nice but is it better than the default look-and-behave ? Also, I heard that you can use Javascript with it , what can you do with that ? (My best guess is animations and new behaviour but I want to be sure)
QML
Page 1 of 11 Replies - 644 Views - Last Post: 12 September 2012 - 08:27 AM
Replies To: QML
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Re: QML
Posted 12 September 2012 - 08:27 AM
I've used QML a bit. I did a very small game in it - nothing serious just to try it out, really.
For desktop applications I'm a big fan of a native look and feel. I usually hate applications that come with their own non-native look and feel.
Games are a different matter, though. For those a unique look and feel often works well. And mobile applications, too, I suppose.
That said, it is possible (though, I think, still experimental) to use native widgets with QML, so that's not a deal breaker.
Everything. You can write the entire application in Javascript if you want. I think Javascript is most commonly used for animations and input handling while C++ is used for the main application logic.
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I read somewhere that you can use it to make the application the way you want and behave nice but is it better than the default look-and-behave ?
For desktop applications I'm a big fan of a native look and feel. I usually hate applications that come with their own non-native look and feel.
Games are a different matter, though. For those a unique look and feel often works well. And mobile applications, too, I suppose.
That said, it is possible (though, I think, still experimental) to use native widgets with QML, so that's not a deal breaker.
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Also, I heard that you can use Javascript with it , what can you do with that ?
Everything. You can write the entire application in Javascript if you want. I think Javascript is most commonly used for animations and input handling while C++ is used for the main application logic.
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