For the past few weeks I have been programming a text game in swing. Its gotten me very familiar with Swing and I'v learned a ton with it. But I'm getting bored with it so I decided That I would try to scrap the swing and make it a 2d game (or maybe just put a 2d panel in the center of my main frame surrounded by the buttons and such from swing, but w/e.)
I was looking around at things like slick2d or LWJGL (light weight java game library) and was wondering if it would be best If I just started with those, because I assume when I get more advanced in java I will end up using some game library for programming games (although i could be wrong in that.)
So my question is, do you think it would save me time to start off learning a game library? And if so which one? Or should I just start with the regular java library for now.
In my Comp Sci class we never learned graphics because it wasn't an essential unit I guess(although I'v looked at it a little and it doesn't seem to difficult) Point being I'v never really worked with 2d graphics in java so I'll be starting from scratch either way.
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2 Replies - 352 Views - Last Post: 19 September 2012 - 02:51 PM
Replies To: Where to start with 2d graphics?
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