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#1 modi123_1  Icon User is offline

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[link] The Great Catch: Becoming the Artist You Should Be

Posted 25 September 2012 - 08:56 AM

http://www.gamasutra...coming_the_.php

A pretty darn inspirational piece by the Art Director of EA Shanghai... good solid four pages of pump up the volume!

Quote

In this extensive feature, originally started as a way to inspire those who work for him, Electronic Arts' Audran Guerard, an art director EA Shanghai, explores what it truly takes to learn and grow as an artist -- and to create works that have meaning and interest for the players of your games.
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I will leave the technical implementation aspect to the side; it is not my concern with this article. I want to focus on the vision, the speed of execution, and the collaborative aspect of our job.
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Throughout the years, my biggest enemy has been myself and my expectations. You can't possibly work freely if you are constantly watching over your own shoulder -- the same way I can't work if someone stands behind me, watching every step. You need to create room around you -- room for errors, and room for experimentation, free of critics.
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We don't make art for ourselves. Art is communication, but for communication to happen, you need a receiving end. That receiving end is a great teacher. Your reaction to criticism and feedback, your attitude toward other artists who may hold a piece of advice you critically need, and what you accept will define you as a much as what you reject.


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