Game Development Discussion

  • (2 Pages)
  • +
  • 1
  • 2

16 Replies - 1324 Views - Last Post: 04 October 2012 - 01:58 AM Rate Topic: -----

#16 RollaJ  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 12
  • Joined: 11-July 11

Re: Game Development Discussion

Posted 03 October 2012 - 08:28 AM

Please keep in mind that although im a confident coder and code in C#/VB.net for a living, im new to the game scene. But this might actually mean my own recent experience can help you.

I would say get stuck into XNA. I did and its been fine.

My own path so far has gone like so:

Breakout clone
Break out clone + power ups
Pong (two player)
Pong (one player)
Scrolling Shooter (current self imposed task)

My progression basically took me through a the basic concepts getting slightly more advanced. In order the above list made me work through

Player input, collision detection, updating and moving game objects, win conditions, multiple input sources, animation and basic AI controlled objects.

Im now putting pretty much all of that together and working on a side scrolling shooter which uses all of the above at once. But I also want to flesh out what I've learnt technique wise too.

sorry for the double post but I cant edit yet.

Just realised the above isnt exactly what your after advise wise but might at least get you thinking of how you can get started in the learning process.
Was This Post Helpful? 0
  • +
  • -

#17 vishnukumarj  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 7
  • Joined: 24-September 09

Re: Game Development Discussion

Posted 04 October 2012 - 01:58 AM

Thats brilliant put forward Magius , a good algorithm to do a simple Game Engine atleast....


Thanks RollaJ ... I will keep this in mind :)
Was This Post Helpful? 0
  • +
  • -

  • (2 Pages)
  • +
  • 1
  • 2