So the particle engine that I construct has an emitter location that I can define. I can easily place this location in the center of the ship, but I can't seem to figure out how to place it at the tail end of the ship where the logical place for a thruster to be.
My idea was to have a 2d vector that can hold offset and rotate that offset based on the center of the ship texture. The process makes sense when I think about it, and I believe it'll work. But I just can't seem to implement it.
I'm at work and this problem has been bothered me, and I just now decided to reach out for help. I can add code details later when I get home.

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