struct sBig /* This is my big 1000 x 1000 array. { int medium1 [10][10]; /* There are 100 of these middle arrays inside int medium2 [10][10]; /* the one big one. }; struct sMedium { int small1 [10][10]; /* There are 10 of these small arrays inside int small2 [10][10]; /* each of the middle ones } int sBig [10][10]; /* trying to connect everything with values for (x=0; x<10; x++) for (y=0; y<10; y++) { do something /* don't know how to connect }; int sMedium [100][100] /* trying to connect everything with values for (x=0; x<100; x++) for (y=0; y<100; y++) { do something /* don't know how to connect };

It compiles.I want the small 10 x 10 arrays inside middle 100 x 100 arrays inside one big 10 x 10 array with a cart coord system, so if a player was in , for example, small2 > medium3 he would be located at ? < x < ?,

? < y < ?. Does this make any sense?

Thanks.