I want To Know For a Game, That Is a FPS and Able To Become a TPS... What Should I Use as The Engine(Source, UDK, Jmonkey, Unity3D, Gamebryo) Or Should I Just Take The Time And Code My Own? Please Help me Out With This!
Thanks
~Jordan Neal P.
Cyber Studios
Question About What Engine To Use
Page 1 of 19 Replies - 813 Views - Last Post: 10 October 2012 - 01:40 PM
Replies To: Question About What Engine To Use
#2
Re: Question About What Engine To Use
Posted 02 October 2012 - 06:25 PM
First off - no.. don't build your own engine. Second - why not play around with a few engines to see what you like? Third - what's up with the capitalizing every letter?
#3
Re: Question About What Engine To Use
Posted 02 October 2012 - 06:44 PM
Sorry bout that its a bad habit of mine and I have messed with unity3d, UDK, and Source but never Gamebryo or anymore that i can thank of so.
#4
Re: Question About What Engine To Use
Posted 02 October 2012 - 10:41 PM
I mean no disrespect Toxic_Cyber, I doubt you would be able to play around and develop a game with Gamebryo. First off, the Gamebryo engine is highly expensive. I priced it a year or so ago and these where rough estimates:
Now even if you get your hands on a 'free' copy and successfully create and release your game, Emergent will notice your game and will take legal action. (I am not implying in anyway that you are that kinda guy).
Unity3D is a good engine to begin with in my own opinion.
UDK is good, though it crashed many times on my PC. (Performance issues :|)
Hope it helps
- $50,000 - Prototype license
- $250,000 - Full License
Now even if you get your hands on a 'free' copy and successfully create and release your game, Emergent will notice your game and will take legal action. (I am not implying in anyway that you are that kinda guy).
Unity3D is a good engine to begin with in my own opinion.
UDK is good, though it crashed many times on my PC. (Performance issues :|)
Hope it helps
#5
Re: Question About What Engine To Use
Posted 03 October 2012 - 01:44 PM
Thanks For The help!
#6
Re: Question About What Engine To Use
Posted 03 October 2012 - 01:47 PM
I don't think Cyber Studios, Inc will take kindly to you using their name.
#7
Re: Question About What Engine To Use
Posted 03 October 2012 - 01:52 PM
I am still stuck on how capitalizing the first character of each word becomes a habit.
#8
Re: Question About What Engine To Use
Posted 03 October 2012 - 01:56 PM
#9
Re: Question About What Engine To Use
Posted 08 October 2012 - 03:10 PM
Sorry Bout That, An Cyber Studios, Inc... FUUU Guess i Will Just Have To Start It To Put it under DarkFire Games!
#10
Re: Question About What Engine To Use
Posted 10 October 2012 - 01:40 PM
Well I would suggest source, not just because I absolutely LOVE working with source, but because valve GIVE you code to play around with, you get the full 2007 release of Half-Life 2 with all the new engine updates! The valve source SDK forums are full of people who like helping people that have a question about how to do this, or why something inst doing what they coded it to do.
I am curently working with source, Im developing a multiplayer Half-Life 2: Deathmatch mod called ProMod, its basicly an MMO styled Coop mod for HL2DM with fully working AI and chorographed random cross server events. For example, you and a few friends could be driving down a highway, and a hored of zombies might just start running onto the road so you and other drivers have to either GTFO, or fight 'dem off.
Because Half Life 2 is such a versatile game it has many examples to help you gain inspiration for scratch mod programing, AI, Weapons sytem, AI directors which profile the player to give a chalenging but not too stresful time. Think of all of the games that stemmed out of source: TF2, the CS series, dreamball, Left for Dead, PORTAL. The mods that source brought us: Synergy, No More Room In Hell, Garrysmod! If you can think of it, it can be made to happen.
just saying that if you wanted to design your own engine, get ideas from source, or even rip stuff out of it to see what you can get!
I am curently working with source, Im developing a multiplayer Half-Life 2: Deathmatch mod called ProMod, its basicly an MMO styled Coop mod for HL2DM with fully working AI and chorographed random cross server events. For example, you and a few friends could be driving down a highway, and a hored of zombies might just start running onto the road so you and other drivers have to either GTFO, or fight 'dem off.
Because Half Life 2 is such a versatile game it has many examples to help you gain inspiration for scratch mod programing, AI, Weapons sytem, AI directors which profile the player to give a chalenging but not too stresful time. Think of all of the games that stemmed out of source: TF2, the CS series, dreamball, Left for Dead, PORTAL. The mods that source brought us: Synergy, No More Room In Hell, Garrysmod! If you can think of it, it can be made to happen.
just saying that if you wanted to design your own engine, get ideas from source, or even rip stuff out of it to see what you can get!
Page 1 of 1
|
|

New Topic/Question
Reply




MultiQuote








|