Hi guys, I am a beginning to enter the world of game development.
Lately, I researched that "OPENGL" is one of the tools to use in graphics,
then I found out about "SFML" (I think that its a library or something that uses opengl).
I am so confuse because all books/ sites said using "GLUT",
but many people/fellow developers said that I must use a more updated one like "SFML"
but sfml has few/none tutorials.
What I am trying to say is "how to create own library or something like your own glut or sfml",
and why does opengl has no source code? And how can I use the EXACT(not glut/sfml) opengl in my c++
program?
I am so confuse....
Confuse with OpenGL, SFML, and its library
Page 1 of 11 Replies - 362 Views - Last Post: 07 October 2012 - 06:34 AM
Replies To: Confuse with OpenGL, SFML, and its library
#2
Re: Confuse with OpenGL, SFML, and its library
Posted 07 October 2012 - 06:34 AM
Quote
I am so confuse because all books/ sites said using "GLUT",
but many people/fellow developers said that I must use a more updated one like "SFML"
but many people/fellow developers said that I must use a more updated one like "SFML"
It's not going to kill if you use GLUT now for learning purposes, but you will find yourself moving away from it.
Quote
What I am trying to say is "how to create own library or something like your own glut or sfml",
Quote
and why does opengl has no source code?
Quote
And how can I use the EXACT(not glut/sfml) opengl in my c++
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