About the most clear format of showing how to have a finite array and what is going on visually, what is going on in the array visually, and the code. I think I might hijack this for future tutorials I will write!
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Separating the visual representation of an in-game object from its data is a really important concept to understand; it comes up again and again in other games, particularly when dealing with collision detection.
Edit:
Part 2:
Implementing Tetris: Clearing Lines
This post has been edited by modi123_1: 15 October 2012 - 09:15 AM

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