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#1 modi123_1  Icon User is online

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[link] Implementing Tetris: Collision Detection

Posted 08 October 2012 - 09:53 AM

http://gamedev.tutsp...sion-detection/

About the most clear format of showing how to have a finite array and what is going on visually, what is going on in the array visually, and the code. I think I might hijack this for future tutorials I will write!

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Separating the visual representation of an in-game object from its data is a really important concept to understand; it comes up again and again in other games, particularly when dealing with collision detection.



Edit:
Part 2:

Implementing Tetris: Clearing Lines

This post has been edited by modi123_1: 15 October 2012 - 09:15 AM


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#2 anonymous26  Icon User is offline

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Re: [link] Implementing Tetris: Collision Detection

Posted 08 October 2012 - 10:15 AM

For your tutorial that borrows from this, I challenge you to find a more efficient solution to checking for collisions. ;)
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#3 modi123_1  Icon User is online

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Re: [link] Implementing Tetris: Collision Detection

Posted 08 October 2012 - 10:22 AM

Pffssh.. my point and click "make games now" environment totally has the most efficient collision detection for any game I drag and drop things on! :D
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Re: [link] Implementing Tetris: Collision Detection

Posted 08 October 2012 - 05:54 PM

*sigh* :P
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Re: [link] Implementing Tetris: Collision Detection

Posted 15 October 2012 - 09:15 AM

Part 2:

Implementing Tetris: Clearing Lines
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