Here's what I attempted. (Some functions are not defined yet, until I got the above error lines correct.)
/* RPG
* @authors: Me, Myself, and I!
* @date:
*/
#include<stdio.h>
// Weapon structure consists of name and damage points
typedef struct{
char name[30];
int damagePoints;
} Weapon;
// Armor structure consists of name and defense points
typedef struct{
char name[30];
int defensePoints;
} Armor;
// Basic structure of a player. For now, player could only hold one armor and one weapon.
typedef struct{
char name[30];
int healthPoints;
Weapon weapon;
Armor armor;
} Player;
// Sentinels
Player *PlayerPointer; // alias used for referencing players
Weapon *WeaponPointer; // alias used for referencing weapons
Armor *ArmorPointer; // alias used for referencing armors
// Functions
Player displayStatOfPlayer(PlayerPointer aPlayer);
void createPlayer(PlayerPointer *playerRef, char name);
void createWeapon(WeaponPointer *weaponRef, char name);
void createArmor (ArmorPointer *armorRef, char name);
int main () {
return 0;
}
void createPlayer(PlayerPointer *playerRef, char name) {
}
void createWeapon(WeaponPointer *weaponRef, char name) {
}
void createArmor (ArmorPointer *armorRef, char name) {
}
Any help would be appreciated. Thank you.
This post has been edited by GunnerInc: 12 October 2012 - 04:25 PM
Reason for edit:: Modified authors

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