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I want movement to match the angle of the edge the player is currently on... for example:
if the player is standing upside down on an edge that is diagonal (the left point is below the right point) i would like the player to move toward the right point if the thumbstick is pointing towards the top right and move down if the player is pointing the thumbstick to the bottom left.
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I am using a RevoluteJoint Motor for movement. Im really stumped on this... any help is appreciated.
This post has been edited by LiberLogic969: 14 November 2012 - 02:25 PM

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