I'm currently working on some funky geosphere planet thing, and I'm having strange issues with drawing it in our bigger game project. It works fine in my little prototype project, but transferring the classes and code to generate it causes some strange drawing problem that's difficult to explain.
I suppose pictures are the best way to show you...
This is the working version and what it is supposed to look like.

And this is what happens when applied to our game project.

Apart from passing the graphics device through our Screen Manager (basically a fancy state machine), there is no difference in code (other than maybe scale from fiddling with the camera).
What I want to know is does anyone have any idea what might be causing this? As the sphere rotates, the "undrawn" patches stay in the middle and the faces reappear at the sides.
I've been at this all morning and its beginning to drive me nuts!
Thanks for any input!

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