Hi, i am making a tactical turn based strategy game for the android platform like UniWars, Battle for mars etc and i would like to add the feature to generate maps automatically. Are there any tutorials about this? Cause my algorithm for now do not produce so good results
Tile map generator
Page 1 of 17 Replies - 515 Views - Last Post: 20 November 2012 - 04:04 PM
Replies To: Tile map generator
#2
Re: Tile map generator
Posted 18 November 2012 - 12:58 PM
Read up on 'procedurally generated levels'. Basically you have rules that govern what tiles fit best to each other.. how much water.. how many resources.. where resources typically are.. etc.. a bit of work up front but pays off in the end.
#3
Re: Tile map generator
Posted 18 November 2012 - 01:28 PM
modi123_1, on 18 November 2012 - 12:58 PM, said:
Read up on 'procedurally generated levels'. Basically you have rules that govern what tiles fit best to each other.. how much water.. how many resources.. where resources typically are.. etc.. a bit of work up front but pays off in the end.
yes that is the idea but i would liek to know if there is a known algorithm based on fractals or somthing that produce beautifull fields etc because what i have invented sometimes generated weird results
#4
Re: Tile map generator
Posted 18 November 2012 - 01:31 PM
No.. there's no "known algorithm" it is a pretty much custom bit regarding how your game operates and its world constraints.
The same sort of thing was tread in a post a few down from this one:
http://www.dreaminco...enerated-level/
The same sort of thing was tread in a post a few down from this one:
http://www.dreaminco...enerated-level/
#5
Re: Tile map generator
Posted 18 November 2012 - 02:12 PM
thank you, i will read this and if i will thing something generic i will post it
#6
Re: Tile map generator
Posted 19 November 2012 - 06:37 PM
#8
Re: Tile map generator
Posted 20 November 2012 - 04:04 PM
You should post a picture once you get something working! Being a fan of Heroes of Might and Magic 3, I love seeing random maps.
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