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#1 Thormidable  Icon User is offline

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Bringing Freshness to the RTS genre

Posted 21 November 2012 - 08:43 AM

Hi All,
I've been working on a project for nearly 4 months now and would like feedback.

RPS (Rock, Paper, Scissors) RTS (Real Time Strategy).

The game is simple. It is an RTS.

Why has it been made? Many if not most RTSís are about economy and large numbers of unit types. The genre hasnít actually developed the gameplay drastically from the very first RTSís produced, some lesson have been learned, but the games are really very similar to how they have always been. RPS brings new gameplay to the RTS genre. Through three means:

ē New combat mechanics: RPS has two unique modes (as well as the old favourite) of resolving weapon fire. These change how combat happens, and make application of the correct units vital to success. From this comes the requirement to run Intel on your enemies.
ē Fixed Resource Economy: Each player has a fixed amount of energy, This means that there is a definite end to the game. You can attrition your enemy and try to outlast them, or try to outspend your opponent and destroy them. There is a limit to how fast ships can be built, through the generation of construction blocks, but energy is the fast limit on economy.
ē Game Modes: Game modes add victory conditions and new game pieces. The game is overseen by a controller which literally runs the game. Games are no longer line them up, gun them down. This means that new tactics must be played making skirmish games fresh with novel tactics without adding huge amounts of new game units to learn.

Iíve produced RPS from the ground. I will be running a kickstarter in the near future, but right now I want feedback and input from the game developing community. Regarding the concepts, where RPS is going, the game modes, the combat mechanics. How it plays. RPS will give fresh gameplay to the genre so it must be right. It works over the internet or a LAN and supports single player games. Get it. Play it. Tell me about your games.

Demo:
https://dl.dropbox.c...%20Playtest.zip
Game Setup Tutorial:
https://dl.dropbox.c...enuTutorial.avi
Game Play Tutorial:
https://dl.dropbox.c...RPSGamePlay.avi

Thank you.

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Replies To: Bringing Freshness to the RTS genre

#2 modi123_1  Icon User is online

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Re: Bringing Freshness to the RTS genre

Posted 21 November 2012 - 08:49 AM

What platform? Any min specs or system requirements?
Would you throw up some screen shots?
How about throwing that AVI onto say youtube so people can stream it?

It'll also be the first in saying - where's the lizard and Spock? Clearly it's rock, paper, scissors, lizard, spock!

Spoiler

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#3 Thormidable  Icon User is offline

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Re: Bringing Freshness to the RTS genre

Posted 21 November 2012 - 10:02 AM

Hi Modi,
Thank you for the comments.

Platform:
Windows - XP or later.
Linux (Xubuntu but any X11 desktop should be fine)

Specs:
It should run happily on a single core 3Ghz system depending how many players / AI's you want.
Requires GLSL 1.2 - OpenGL 2.2 or later.

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Gameplay Tutorial:

http://youtu.be/Mnrm8qEJXvg

Game setup Tutorial:

http://youtu.be/uAlqvXWOg3c

If you want Lizard & Spock as well, that would require editing the game settings files (.txt files).
I can easily produce a Lizard / Spock version...

This post has been edited by modi123_1: 21 November 2012 - 10:07 AM

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