Hey all,

I have been doing 2D game programming in C++ with DirectX and Java (with Swing) and want to look at programming 3d games.

I'm wondering what a good book for Learning the maths necessary for 3D game programming so that I can make a start in 3D game programming. I am not very weak at my maths but it isn't exactly my forte so the book should hopefully explain the concepts clearly and give a small degree of hand-holding but it mustn't take 10 years to explain one concept. I found this book but I was just wondering what your takes are on it and others?

Thanks!

# Best Beginner 3 Dimensional Maths Book

Page 1 of 1## 3 Replies - 840 Views - Last Post: 21 November 2012 - 11:58 AM

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**Replies To:** Best Beginner 3 Dimensional Maths Book

### #2

## Re: Best Beginner 3 Dimensional Maths Book

Posted 21 November 2012 - 10:45 AM

This is exactly the book I'd recommend as well, great balance between in-depth explanation and quickly grabbing info for reference. It's in my library.

### #3

## Re: Best Beginner 3 Dimensional Maths Book

Posted 21 November 2012 - 10:48 AM

okay thanks will get it then. If its good enough for a professional game developer then I will be fine

### #4

## Re: Best Beginner 3 Dimensional Maths Book

Posted 21 November 2012 - 11:58 AM

Awesome.

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