Well, DarkBASIC certainly permits me to quickly get into a three-dimensional view without much hassle. Nevertheless, I am not liking the language very much. Being a BASIC derative, it features no object-oriented programming abilities and seems as undisciplined as BASIC was for my old Apple IIe. Furthermore, there doesn't seem to be a command to "blit" the camera view. Anytime I change the perspective or alter the geometry, the camera updates. I don't know how to tell the program when I want to update the camera and how often I want to update it.
I would really prefer to write the program in Visual C++, anyway. If it is possible to use DarkBASIC tools from VC++, that would be immensely helpful. That way I could write objects and engines much like the way I like to write them.
I certainly would like hearing from those with advice and experience. Thank you for visiting.
This post has been edited by skyhawk133: 09 July 2007 - 06:31 PM

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