1 Replies - 469 Views - Last Post: 01 December 2012 - 08:04 PM

#1 Seth  Icon User is offline

  • New D.I.C Head

Reputation: 1
  • View blog
  • Posts: 40
  • Joined: 01-December 06

OpenGL or another platform for 3D graphics?

Posted 01 December 2012 - 05:05 PM

I want to start developing small 3D applications for fun, but I still don't know what platform use to do it.
The apps I want to create will be to visualize 3 dimensional data (nothing fancy) and some simples games like laberynths and such. I'd like a platform that can run both on Windows and Linux.

Should I use OpenGL? Is there a better choice? And if you think I should use it, I have to use C/C++ or can I use Java?

Any help is appreciated.
Is This A Good Question/Topic? 0
  • +

Replies To: OpenGL or another platform for 3D graphics?

#2 Oler1s  Icon User is offline

  • D.I.C Lover
  • member icon

Reputation: 1395
  • View blog
  • Posts: 3,884
  • Joined: 04-June 09

Re: OpenGL or another platform for 3D graphics?

Posted 01 December 2012 - 08:04 PM

Quote

but I still don't know what platform use to do it.
What do you think platform means?

Quote

Should I use OpenGL?
As opposed to?

You've got the following options on desktop systems. OpenGL, Direct3D (on Windows) for a rendering pipeline that can be supported by a graphics card, the native OS APIs, and a third party library that provides an abstraction, e.g. Cairo.

You need to pick what you think is appropriate.
Was This Post Helpful? 0
  • +
  • -

Page 1 of 1