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python py2app pygame errors, very confusing

Posted 01 December 2012 - 10:35 PM

Hello there, and I am designing a zombie-shooter in pygame. I am trying to compile it with py2app, which usually works for me. However, when i compile my main script i get an error and it terminates the program. Here is the shootkill.py (Which i compile in setup.py):
#my epic shooting game
import time
import random
import os, sys
import pygame
import pygame.mixer
import pygame.font
from pygame.locals import *
pygame.font.init()
pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
#pygame.transform.rotate(Surface, angle)
#blit score at 430,5
class zombie(pygame.sprite.Sprite):
	def __init__(self,pos):
		pygame.sprite.Sprite.__init__(self)
		self.x,self.y =pos
		self.rect = pygame.Rect(self.x,self.y,24,24)
		self.image = pygame.image.load('zombie.png')
		self.health = 100
	def update(self):
		if self.rect.colliderect(player.rect):
			player.health = player.health - 15
			zombiegroup.remove(self)
		if player.rect.x > self.rect.x:
			self.rect.move_ip(1.5,0)
		if player.rect.x < self.rect.x:
			self.rect.move_ip(-1.5,0)
		if player.rect.y > self.rect.y:
			self.rect.move_ip(0,1.5)
		if player.rect.y < self.rect.y:
			self.rect.move_ip(0,-1.5)
		if pygame.sprite.spritecollide(self, bulletgroup, False, collided = None):
			self.health -= 33
		if self.health < 3:
			player.score = player.score + 50
			zombiegroup.remove(self)
		chance = random.randint(1, 20)
		if chance == 1:
			movement = random.randint(1, 15)
			actualmovement = movement/2
			self.rect.move_ip(actualmovement,actualmovement)
class player(pygame.sprite.Sprite):
	def __init__(self):
		player.health = 100
		pygame.sprite.Sprite.__init__(self)
		player.x = 300
		player.score = 0
		player.y = 100
		player.rect = pygame.Rect(player.x,player.y,32,32)
		player.image = pygame.image.load('playerright.png')
	def update(self):
		if self.rect.x > 620:
			self.rect.x = 620
		if self.rect.x < 0:
			self.rect.x = 0
		if self.rect.y > 460:
			self.rect.y = 460
		if self.rect.y < 0:
			self.rect.y = 0
player.direction = "nil"
class bullet(pygame.sprite.Sprite):
	def __init__(self,position):
		pygame.sprite.Sprite.__init__(self)
		x,y = position
		self.rect = pygame.Rect(x,y,10,4)
		self.image = pygame.image.load('bullethorizantal.png')
		self.direction = "nil"
		if player.direction == "right":
			self.rect = pygame.Rect(x + 10,y + 12,10,4)
			self.image = pygame.image.load('bullethorizantal.png')
			self.direction = "right"
		if player.direction == "left":
			self.rect = pygame.Rect(x +10,y + 12,10,4)
			self.image = pygame.image.load('bullethorizantal.png')
			self.direction = "left"
		if player.direction == "up":
			self.rect = pygame.Rect(x + 15,y,4,10)
			self.image = pygame.image.load('bulletvertical.png')
			self.direction = "up"
		if player.direction == "down":
			self.rect = pygame.Rect(x + 10,y + 10,4,10)
			self.image = pygame.image.load('bulletvertical.png')
			self.direction = "down"
		if self.rect.x > 640:
			bulletgroup.remove(self)
		if self.rect.x < 0:
			bulletgroup.remove(self)
		if self.rect.y > 480:
			bulletgroup.remove(self)
		if self.rect.y < 0:
			bulletgroup.remove(self)
	def update(self):
		if pygame.sprite.spritecollide(self, zombiegroup, False, collided = None):
			bulletgroup.remove(self)
		if self.direction == "up":
			self.rect.move_ip(0,-6)
		if self.direction == "down":
			self.rect.move_ip(0,6)
		if self.direction == "right":
			self.rect.move_ip(6,0)
		if self.direction == "left":
			self.rect.move_ip(-6,0)
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('My Lil Shoota')
menuimage = pygame.image.load('menu.png')
menuloop = 1
loop=1
intro = 1
sprites = pygame.sprite.Group()
zombiegroup = pygame.sprite.Group()
bulletgroup = pygame.sprite.Group()
score = 0
allowshot = 50
def restart():
	update = 1
	player.health = 100
	player.score = 0
	zombiegroup.empty()
	player.rect.x = 300
	player.rect.y = 100
	difficulty = 1
	player.image = pygame.image.load('playerright.png')
playerinstance = player()
sprites.add(playerinstance)
player.direction = "right"
moveright = 0
moveupright=0
moveup = 0
font = pygame.font.Font(None, 26)
movedown = 0
moveleft = 0
verdana = pygame.font.match_font('Verdana')
font = pygame.font.Font(verdana, 16)
healthstring = font.render("health:", 1, (10, 10, 10))
update = 1
score = 0
health = str(player.health)
healthblit = font.render(health, 1, (10, 10, 10))
textscore = "score:"
difficulty = 1
gunshot = pygame.mixer.Sound("gun.wav")
reloadsound = pygame.mixer.Sound("reload.wav")
reloadsound.play()
while loop==1:
	while menuloop == 1:
		for event in pygame.event.get():
			if event.type == pygame.QUIT:
				menuloop = 0
				loop = 0
			if event.type == KEYDOWN:
				if event.key == K_RETURN:
					menuloop = 0
		screen.blit(menuimage,(0,0))
		pygame.display.update()
	pygame.time.delay(1)
	allowshot = allowshot + 1
	if player.score > 100:
		difficulty = 5
	if player.score > 200:
		difficulty = 7
	if player.score > 500:
		difficulty = 10
	if player.score > 600:
		difficulty = 13
	if player.score > 1000:
		difficulty = 15
	if moveleft == 1:
		player.rect.move_ip(-3,0)
	if player.direction == "left":
		player.image = pygame.image.load('playerleft.png')
	if player.direction == "down":
		player.image = pygame.image.load('playerdown.png')
	if movedown == 1:
		player.rect.move_ip(0,3)
	if player.direction == "right":
		player.image = pygame.image.load('playerright.png')
	if moveright == 1:
		player.rect.move_ip(3,0)
	if moveup == 1:
		player.rect.move_ip(0,-3)
	if player.direction == "up":
		player.image = pygame.image.load('playerup.png')	
	screen.fill((0,155,0))
	update = update + difficulty
	if player.health < 1:
		difficulty = 1
		update = 1
		player.health = 0
		pygame.time.delay(500)
		restart()
	if update > 249:
		update = 1
		zombiegroup.add(zombie((0,0)))
	health = str(player.health)
	healthblit = font.render(health, 1, (10, 10, 10))
	playerinstance.update()
	scorestring = str(player.score)
	scoreblit = font.render(scorestring, 1, (10, 10, 10))
	textscoreblit = font.render(textscore, 1, (10, 10, 10))
	zombiegroup.update()
	zombiegroup.draw(screen)
	sprites.update()
	sprites.draw(screen)
	bulletgroup.update()
	bulletgroup.draw(screen)
	screen.blit(healthstring,(300,5))
	screen.blit(healthblit,(365,5))
	screen.blit(scoreblit,(130,5))
	screen.blit(textscoreblit,(75,5))
	pygame.display.update()
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			loop = 0
		if event.type == KEYDOWN:
			if event.key == K_SPACE:
				if allowshot > 1:
					allowshot = 0
					bulletgroup.add(bullet((player.rect.x,player.rect.y)))
					gunshot.play(loops=0, maxtime=0, fade_ms=0)
			if event.key == K_DOWN:
				player.direction = "down"
				movedown=1
				moveup = 0
				moveleft=0
				moveright = 0
			if event.key == K_RIGHT:
				player.direction = "right"
				moveright = 1
				movedown = 0
				moveleft = 0
				moveup = 0
			if event.key == K_UP:
				player.direction = "up"
				moveup = 1
				movedown = 0
				moveleft = 0
				moveright = 0
			if event.key == K_LEFT:
				player.direction = "left"
				moveup = 0
				movedown = 0
				moveleft = 1
				moveright = 0
		if event.type == KEYUP:
			if event.key == K_RIGHT:
				moveright = 0
			if event.key == K_UP:
				moveup = 0
			if event.key == K_DOWN:
				movedown = 0
			if event.key == K_LEFT:
				moveleft = 0
pygame.quit()
sys.exit()

Its a lot of code and i dont expect you to read all of it, because i am only putting it out there for reference, because it works completely fine when i run the script.
Here is my setup.py, also used for reference:
from setuptools import setup
APP = ['shootkill.py']
DATA_FILES = []
OPTIONS = {'argv_emulation': True}
setup(
    app=APP,
    data_files=DATA_FILES,
    options={'py2app': OPTIONS},
    setup_requires=['py2app'],
)


I think this works too, but when I run the program i get a stupidly long error so only skim through it because its like a foreign language to me. But here it is:
Process:         shootkill [1190]
Path:            /Users/USER/Desktop/shootkill.app/Contents/MacOS/shootkill
Identifier:      org.pythonmac.unspecified.shootkill
Version:         0.0.0 (0.0.0)
Code Type:       X86 (Native)
Parent Process:  launchd [125]

Date/Time:       2012-12-01 23:33:12.632 -0600
OS Version:      Mac OS X 10.7.5 (11G63b)
Report Version:  9

Interval Since Last Report:          53438 sec
Crashes Since Last Report:           15
Per-App Interval Since Last Report:  46 sec
Per-App Crashes Since Last Report:   13
Anonymous UUID:                      0B533600-9387-4AF1-8282-6757B1961819

Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Exception Type:  EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c

VM Regions Near 0xc:
--> __PAGEZERO             0000000000000000-0000000000001000 [    4K] ---/--- SM=NUL  /Users/USER/Desktop/shootkill.app/Contents/MacOS/shootkill
    __TEXT                 0000000000001000-0000000000008000 [   28K] r-x/rwx SM=COW  /Users/USER/Desktop/shootkill.app/Contents/MacOS/shootkill

Application Specific Information:
abort() called
objc[1190]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	0x94f929c6 __pthread_kill + 10
1   libsystem_c.dylib             	0x999b2f78 pthread_kill + 106
2   libsystem_c.dylib             	0x999a3bdd abort + 167
3   org.python.python             	0x004ecc59 Py_FatalError + 73
4   libsystem_c.dylib             	0x99a0859b _sigtramp + 43
5   ???                           	0xffffffff 0 + 4294967295
6   base.so                       	0x037246c1 quit + 32 (base.c:465)
7   org.python.python             	0x00410791 PyObject_CallFunction + 129
8   rwobject.so                   	0x037c07a2 rw_seek + 128 (rwobject.c:214)
9   SDL_ttf                       	0x34002b4e TTF_OpenFontIndexRW + 56
10  font.so                       	0x0424bf9f font_init + 206 (font.c:624)
11  org.python.python             	0x00476df0 type_call + 176
12  org.python.python             	0x0040a9c5 PyObject_Call + 85
13  org.python.python             	0x004c49f6 PyEval_EvalFrameEx + 14294
14  org.python.python             	0x004c840a PyEval_EvalCodeEx + 2042
15  org.python.python             	0x004c6dbb PyEval_EvalFrameEx + 23451
16  org.python.python             	0x004c840a PyEval_EvalCodeEx + 2042
17  org.python.python             	0x004c6633 PyEval_EvalFrameEx + 21523
18  org.python.python             	0x004c840a PyEval_EvalCodeEx + 2042
19  org.python.python             	0x004c8597 PyEval_EvalCode + 87
20  org.python.python             	0x004ecac8 PyRun_FileExFlags + 168
21  org.python.python             	0x004eda03 PyRun_SimpleFileExFlags + 867
22  org.python.python             	0x004edb88 PyRun_SimpleFile + 40
23  org.pythonmac.unspecified.shootkill	0x000067f1 py2app_main + 2993
24  org.pythonmac.unspecified.shootkill	0x00006f89 main + 1481
25  org.pythonmac.unspecified.shootkill	0x00002382 _start + 216
26  org.pythonmac.unspecified.shootkill	0x000022a9 start + 41

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib        	0x94f9390a kevent + 10
1   libdispatch.dylib             	0x9162be04 _dispatch_mgr_invoke + 969
2   libdispatch.dylib             	0x9162a853 _dispatch_mgr_thread + 53

Thread 2:
0   libsystem_kernel.dylib        	0x94f9302e __workq_kernreturn + 10
1   libsystem_c.dylib             	0x999b2ccf _pthread_wqthread + 773
2   libsystem_c.dylib             	0x999b46fe start_wqthread + 30

Thread 3:
0   libsystem_kernel.dylib        	0x94f9302e __workq_kernreturn + 10
1   libsystem_c.dylib             	0x999b2ccf _pthread_wqthread + 773
2   libsystem_c.dylib             	0x999b46fe start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x004ecc19  ecx: 0xbfffc80c  edx: 0x94f929c6
  edi: 0xace8f2c0  esi: 0x00000006  ebp: 0xbfffc828  esp: 0xbfffc80c
   ss: 0x00000023  efl: 0x00000246  eip: 0x94f929c6   cs: 0x0000000b
   ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
  cr2: 0x3403dfed
Logical CPU: 0

Binary Images:
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0x9cbf1000 - 0x9cbf5fff  com.apple.CommonPanels (1.2.5 - 94) <EA47550D-7DAF-30D9-91DB-1FB594CC8522> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x9cbf6000 - 0x9ccdefff  libxml2.2.dylib (10.3.0 - compatibility 10.0.0) <1841196F-68B5-309F-8ED1-6714B1DFEC83> /usr/lib/libxml2.2.dylib
0x9ccdf000 - 0x9cceffff  com.apple.LangAnalysis (1.7.0 - 1.7.0) <6D6F0C9D-2EEA-3578-AF3D-E2A09BCECAF3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x9ccf0000 - 0x9cd06ffe  libxpc.dylib (77.19.0 - compatibility 1.0.0) <0585AA94-F4FD-32C1-B586-22E7184B781A> /usr/lib/system/libxpc.dylib
0x9cd08000 - 0x9cd7cfff  com.apple.CoreSymbolication (2.2 - 73.2) <FA9305CA-FB9B-3646-8C41-FF8DF15AB2C1> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
0x9cd7d000 - 0x9cf31ff3  libicucore.A.dylib (46.1.0 - compatibility 1.0.0) <4AFF6FC3-6283-3934-8EFC-CA227CA11164> /usr/lib/libicucore.A.dylib

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 3
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 8937
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=150.7M resident=105.4M(70%) swapped_out_or_unallocated=45.3M(30%)
Writable regions: Total=111.5M written=10.0M(9%) resident=17.4M(16%) swapped_out=0K(0%) unallocated=94.1M(84%)
 
REGION TYPE                      VIRTUAL
===========                      =======
ATS (font support)                 31.8M
ATS (font support) (reserved)         4K        reserved VM address space (unallocated)
CG backing stores                  1496K
CG image                             76K
CG raster data                       64K
CG shared images                   3408K
CoreGraphics                          8K
CoreServices                       1948K
MALLOC                             49.9M
MALLOC guard page                    64K
Memory tag=240                        4K
Memory tag=242                       12K
Memory tag=249                      156K
Stack                              65.5M
VM_ALLOCATE                        16.2M
__CI_BITMAP                          80K
__DATA                             8436K
__DATA/__OBJC                        80K
__IMAGE                             528K
__IMPORT                            248K
__LINKEDIT                         49.2M
__OBJC                             1532K
__OBJC/__DATA                        28K
__PAGEZERO                            4K
__TEXT                            101.5M
__UNICODE                           544K
mapped file                       154.5M
shared memory                       312K
shared pmap                        10.2M
===========                      =======
TOTAL                             497.3M
TOTAL, minus reserved VM space    497.3M

Model: iMac12,1, BootROM IM121.0047.B1F, 4 processors, Intel Core i5, 2.5 GHz, 4 GB, SMC 1.71f22
Graphics: AMD Radeon HD 6750M, AMD Radeon HD 6750M, PCIe, 512 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x02FE, 0x45424A3230554638424353302D444A2D4620
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x02FE, 0x45424A3230554638424353302D444A2D4620
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x9A), Atheros 9380: 4.0.67.5-P2P
Bluetooth: Version 4.0.8f17, 2 service, 18 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: ST3500418AS, 500.11 GB
Serial ATA Device: OPTIARC DVD RW AD-5690H
USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x850b, 0xfa200000 / 3
USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfa100000 / 2
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000 / 4
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0xfa111000 / 7
USB Device: hub_device, 0x0424  (SMSC), 0x2514, 0xfd100000 / 2
USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0xfd110000 / 4
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 3



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