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#1 Blaze13  Icon User is offline

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Socket Server - Dev-C++ (Bloodshed)

Posted 07 December 2012 - 05:58 PM

So as some of you know, I'm making an MMO.
I actually have a full game up and ready to go right now!
However, This includes a LOT of included materials.
I've tested a socket server on Visual C++ with a very simple "You're connected with a partner" program.
While using the same concept into my game, I realize it does NOT work.

So I figured, Instead of going through all the trouble, I'll just copy&paste all my code into Visual C++!
Wrong. This doesn't work, In fact, I get HUNDREDS of different errors (Over-exadurated, obviously).
Too many to even concider fixing.
So I can't put my game on VC++, but I can't put the socket server to Dev-C++,
How am I supposed to make my game online if I can only use Dev-C++, but need a socket server???

Anything someone can suggest?

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Replies To: Socket Server - Dev-C++ (Bloodshed)

#2 Skydiver  Icon User is online

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Re: Socket Server - Dev-C++ (Bloodshed)

Posted 07 December 2012 - 07:46 PM

Quote

I actually have a full game up and ready to go right now!


Actually you don't. If you are making a MMO and you don't even have your networking infrastructure in place, you don't have a full game, nor are you ready to go right now.

My recommendation is use a pre-made game engine that already has the networking working. There are several game engines out there -- both open source or for licensing. Then write your game logic to run within that game engine.
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#3 Blaze13  Icon User is offline

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Re: Socket Server - Dev-C++ (Bloodshed)

Posted 07 December 2012 - 10:04 PM

View PostSkydiver, on 07 December 2012 - 07:46 PM, said:

Quote

I actually have a full game up and ready to go right now!


Actually you don't. If you are making a MMO and you don't even have your networking infrastructure in place, you don't have a full game, nor are you ready to go right now.

My recommendation is use a pre-made game engine that already has the networking working. There are several game engines out there -- both open source or for licensing. Then write your game logic to run within that game engine.


Okay, let me rephrase that. IF it was single player, it'd be ready to go.
What might you suggest most in this? Any example webs or engines out there I could use?

I am planning to sell this game.

This post has been edited by Blaze13: 07 December 2012 - 10:04 PM

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#4 Skydiver  Icon User is online

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Re: Socket Server - Dev-C++ (Bloodshed)

Posted 08 December 2012 - 07:30 AM

If it is single player, you don't even chime close to having an MMO:
M - massively
M - multiplayer
O - online

I'm sorry I can't make any recommendations for any game engines since I've only sampled a few and those few only have support for the second M and the O.

To make your game massively multiplayer, you will need to break up your game architecture to have the most of the game AI and rules in the server, and the rendering in the client. If your code its not yet set up to be broken up that way, I recommend doing that while you are trying to find the right game engine for you.

Sent from my T-Mobile G2 using Tapatalk 2
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